XCOM 2

XCOM 2

Jedi Class Revised
 Toto téma bylo přilepeno, takže je nejspíš důležité
Musashi  [vývojář] 23. bře. 2020 v 6.37
Bug reports
post here padawans...

You can check the status of open bugs here: https://github.com/Musashi1584/JediClass/issues
Naposledy upravil Musashi; 11. dub. 2020 v 5.55
< >
Zobrazuje se 115 z 119 komentářů
Bug: When combined with Tactical Armory UI, saberstaffs incorrectly show up as equippable for custom classes (such as rocketeer) and faction hero classes.

Selecting it will not equip actual saberstaff however
Naposledy upravil RakkoHug~<3; 23. bře. 2020 v 23.06
Possible Bug: Tactical Info box for Training Lightsaber shows "Debug: @Design: Missing TacticalText in 'Lightsaber_TR_Primary' template."
RakkoHug~<3 původně napsal:
Possible Bug: Tactical Info box for Training Lightsaber shows "Debug: @Design: Missing TacticalText in 'Lightsaber_TR_Primary' template."

In fact, it was just that the author did not add a description.

[Lightsaber_TR X2WeaponTemplate]
FriendlyName="Training Lightsaber"
FriendlyNamePlural="Training Lightsabers"
BriefSummary="This training lightsaber is made from the most basic components and is not very effective in real combat situations"
TacticalText=""←←←
AbilityDescName="Lightsaber"
Bug: There are blank proving ground entries with lightsaber picture but no item description
Bug: Force Meditation -> Deception Hack -> Action points restored -> Jedi still in Force Meditation pose although she can move and perform actions :)
Musashi  [vývojář] 26. bře. 2020 v 0.10 
Sorry what’s deception hack?
Deception is the hack reward from light posts that restores all points previously spent in the round to entire squad, definitely one of the best, but understandable to not remember by name.
Musashi  [vývojář] 26. bře. 2020 v 12.50 
Ah that one thanks. I‘ll have a look if I can fix that issue.
Thank you very much for your help, Lenan and Musashi :)
Naposledy upravil RakkoHug~<3; 26. bře. 2020 v 19.54
So don't know if someone has reported this or not, but in my playthrough I've been seeing this thing with the knight ability Bladestorm. Instead of being used in melee range, it is used when ever anybody is within 6 or so tiles from the jedi. Further more, in it's description, instead of being mentioned for the primary weapon, it uses what ever is in your secondary weapon slot. I.E. the Holocron instead of your primary lightsaber.
Musashi  [vývojář] 28. bře. 2020 v 11.58 
That must be some kind of mod conflict. Bladestorm works fine on my end.
Bug: Bladestorm does not work properly with Saberstaffs
Also with the saberstaff I am getting similar issues with Crimson Phoenix, the bladestrom tries to activate couple hex away from the target.
Hi I have encountered a bug: my jedi's suddenly aren't able to do force meditation. the animation is done, but when my turn starts again, the force pool stays empty.
It was working before in previous missions, but now suddnly it doesn't work. Don't know if this because the most strong jedi reach the highest rank; or because I'm on an avanger defence mission (from a choosen) so I have multiple jedi's on same mission? fyi, the mission started with full pools.
Musashi  [vývojář] 31. bře. 2020 v 2.36 
Should be fixed now. @ skylineboy34
Also jedi should always start missions with full pool. This is intended.
Naposledy upravil Musashi; 31. bře. 2020 v 2.50
< >
Zobrazuje se 115 z 119 komentářů
Na stránku: 1530 50