XCOM 2
Jedi Class Revised
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Musashi  [pengembang] 23 Mar 2020 @ 6:37am
Bug reports
post here padawans...

You can check the status of open bugs here: https://github.com/Musashi1584/JediClass/issues
Terakhir diedit oleh Musashi; 11 Apr 2020 @ 5:55am
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RakkoHug~<3 23 Mar 2020 @ 11:06pm 
Bug: When combined with Tactical Armory UI, saberstaffs incorrectly show up as equippable for custom classes (such as rocketeer) and faction hero classes.

Selecting it will not equip actual saberstaff however
Terakhir diedit oleh RakkoHug~<3; 23 Mar 2020 @ 11:06pm
RakkoHug~<3 23 Mar 2020 @ 11:35pm 
Possible Bug: Tactical Info box for Training Lightsaber shows "Debug: @Design: Missing TacticalText in 'Lightsaber_TR_Primary' template."
ScarletSoMa 24 Mar 2020 @ 7:08am 
Diposting pertama kali oleh RakkoHug~<3:
Possible Bug: Tactical Info box for Training Lightsaber shows "Debug: @Design: Missing TacticalText in 'Lightsaber_TR_Primary' template."

In fact, it was just that the author did not add a description.

[Lightsaber_TR X2WeaponTemplate]
FriendlyName="Training Lightsaber"
FriendlyNamePlural="Training Lightsabers"
BriefSummary="This training lightsaber is made from the most basic components and is not very effective in real combat situations"
TacticalText=""←←←
AbilityDescName="Lightsaber"
RakkoHug~<3 24 Mar 2020 @ 5:19pm 
Bug: There are blank proving ground entries with lightsaber picture but no item description
RakkoHug~<3 25 Mar 2020 @ 4:19pm 
Bug: Force Meditation -> Deception Hack -> Action points restored -> Jedi still in Force Meditation pose although she can move and perform actions :)
Musashi  [pengembang] 26 Mar 2020 @ 12:10am 
Sorry what’s deception hack?
lenankamp 26 Mar 2020 @ 11:02am 
Deception is the hack reward from light posts that restores all points previously spent in the round to entire squad, definitely one of the best, but understandable to not remember by name.
Musashi  [pengembang] 26 Mar 2020 @ 12:50pm 
Ah that one thanks. I‘ll have a look if I can fix that issue.
RakkoHug~<3 26 Mar 2020 @ 7:54pm 
Thank you very much for your help, Lenan and Musashi :)
Terakhir diedit oleh RakkoHug~<3; 26 Mar 2020 @ 7:54pm
So don't know if someone has reported this or not, but in my playthrough I've been seeing this thing with the knight ability Bladestorm. Instead of being used in melee range, it is used when ever anybody is within 6 or so tiles from the jedi. Further more, in it's description, instead of being mentioned for the primary weapon, it uses what ever is in your secondary weapon slot. I.E. the Holocron instead of your primary lightsaber.
Musashi  [pengembang] 28 Mar 2020 @ 11:58am 
That must be some kind of mod conflict. Bladestorm works fine on my end.
RakkoHug~<3 28 Mar 2020 @ 6:51pm 
Bug: Bladestorm does not work properly with Saberstaffs
RakkoHug~<3 28 Mar 2020 @ 7:00pm 
Also with the saberstaff I am getting similar issues with Crimson Phoenix, the bladestrom tries to activate couple hex away from the target.
Hi I have encountered a bug: my jedi's suddenly aren't able to do force meditation. the animation is done, but when my turn starts again, the force pool stays empty.
It was working before in previous missions, but now suddnly it doesn't work. Don't know if this because the most strong jedi reach the highest rank; or because I'm on an avanger defence mission (from a choosen) so I have multiple jedi's on same mission? fyi, the mission started with full pools.
Musashi  [pengembang] 31 Mar 2020 @ 2:36am 
Should be fixed now. @ skylineboy34
Also jedi should always start missions with full pool. This is intended.
Terakhir diedit oleh Musashi; 31 Mar 2020 @ 2:50am
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