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However, this mod is targeted for realism, and will override (or be incompatible with) simple and unrealistic "gamey" mechanics. In the real world city policies don't reduce workforces by 30% while retaining the same outputs and tenancy requirements, and so they don't in the mod, either.
(This also goes for the effects of unique buildings that provide those - generally bizarre - gameplay changes).
If you're interested in that style of gameplay mechanism (which is perfectly fine! Realism-oriented payers are a minority of the player base, after all), then this mod probably won't work well with your playstyle.