安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
















The defaults tab will set the default population calculations for that category. If you set the default low-density residential calculation to "duplex", it means that all low-density residential buildings (without an override) will have two households.
The "duplex" category specifically is typically set (by the user, i.e. you) as a designated override for specific building models, not applied as a default to all residential buildings (but there's nothing stopping you from doing so, if you wish).
Remember, though: this all only affects the calculations applied to buildings; not the building models or what spawns.
The game itself has no concept of "duplex". It just knows low-residential, high-residential, etc. There's no such thing as a building model just for "duplex". There's no way for the game to do something like "only spawn duplex models" (if you want that, you need to look at things like building styles, which is beyond this mod).
thx for your great mod
You can also select the 'vanilla' population calculations with this mod if you want to keep, well, the vanilla game populations.