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I have been revising all options and I did find something: the same calculations used to set the number of workers change as well the number of visitors. With the calculations of this mod I have some commercial building with almost 500 visitors! But that must happen with every player... Don't you or others have a hugh number of tourist? How do you cope with it?
I think the "Legacy" calculations are better, there is certainly a major change in traffic, but in my opinion still too many tourists. I found however the mod default calculations better regarding the proportion or equilibrium between residential and commercial. Still the legacy calculations must be an intermidiate point between vanilla and the new default calculations and, as said, in any case much better regarding traffic.
I think I found something which is illogical with this mod: I'm using it with Lifecycle Rebalanced and Real Time (and other mods, of course...). The realistic population und Lifecycle Rebalanced are new, I have never played with them. Well, the problem is that my city is beeing flooded with tourist, which also cause traffic problems. The highway is always full of cars, believe me, at night a bit less. And nobody, by the way, is using the train to come to the city. This is an unrealistic and annoying amount of cars! I suppose this has to do with the mod since Business now have a visitors count. THe amount of visitors is then certainly high! I can't change that. Can you help me? Or I am using the mod wrong?
I have confirmed its either the mod itself doing it or its affecting something else as disabling it stops the massive income flow
For more detailed info, see the wiki linked in the description above.
p.s. NE2 isn't involved, I don't have it.
You can use Customize It Extended to modify the farm buildings to suit your needs.
If you're not getting a single resident then the first thing to check is that residents have a path to move into the city. Highways and one-way roads in particular can be placed in situations where citizens can't actually reach your city's buildings.
What you seem to be asking is about basic gameplay, which I don't have enough space here to go into detail on (check out some of the available guides on employment for more details), but what you saw there is to be expected if your new (empty) residential building levels don't match the education requirement for jobs (quite common with new residential buildings which start at level 1, which doesn't attract skilled workers) - the companion mod Lifecycle Rebalance Revisited (linked above) has some functions that can help with that, but ultimately, addressing over/under-employment isn't just about raw numbers, it's about matching education levels.
It's working now! Some other sneaky mod was broken after the last update. I just automatically assumed it was this one since when I tried to update this on my old machine, it flipped out and froze in a similar manner. (There's a reason why I replaced that computer...)
Anyway, thanks again for the response! It is greatly appreciated1
My bad- it is an old save file. 'Updating the calculations' is coming from the popup window, not manually adjusting. I don't know if I have Loading Screen Mod Revisited. Can look into that and seeing if stripping away other mods resolves the issue. I worry about that though since I have had the game completely seize up when I've removed some mods and assets before that I've used in a city extensively. (Removing just parts Network Extensions made the game unplayable, and I tremble at removing MOM.)
The freeze is odd. I can click buttons and music plays, but I can't select or plop anything. At first I thought it was just the game re-calculating a city with 130k people, but after 2 hours of nothing... Was surprised to have it happen when trying to keep the vanilla calculations.
Will try uninstalling mods. Any other thoughts will still be greatly appreciated too! Thanks for getting back so quickly!
Regarding your issue, I'm a bit confused with your usage of both 'new' and 'old' at the same time. Are you saying that you're starting a new city, or an old one? And by 'update the calculations', are you doing that directly in the mod's options, or via the popup that you get when you load a save that hasn't previously been used with the mod? If the latter, have you tried without any mods other than this mod, Harmony, and Loading Screen Mod Revisited active?
With 2000+ comments, I'm sure someone has had this issue before, but I can't quickly find it. I just re-opened a new city. I tried to update the calculations, but the game froze for hours, unable to resolve the changes. So, closed and selected to keep the Vanilla calculations, but it still froze up. I would like to be able to still play this old city with the mod installed. Has anyone else had this issue and have a solution?