Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고








also i can see the red D and blue E and i can switch between them.
Seem like it is defaulting to "Disabled" instead of "Enabled".
The reason the button can't be clicked is because after re-enabling, they only respawn after reloading the ship.
I'll unlock the button soon, and put a warning, your crew members should be on "E" to be available.
If your crew members have a red "D" then it means they won't spawn on ship.
Switching to "E" allows spawning, but requires you to reload the ship (traveling to a planet or reloading the save).
is it possible yo disable this feature?
It should only work on items that the NPC had when recruited or after using the "Reset" button.
If any item is changed by the player then copy mode doesn't work.
But any augments or effects an armor has DO work on them. (modded stuff might only work on players due to how they are coded, NPCs and players are different in some aspects)
I don't know why, but many people don't get the energy of their equipped armor applied to crew members.
Some have said that is FU. Yesterday I downloaded the files for it, so I'll check again, but this mod load after FU already.
And it does work for me, which means it's hard to troubleshoot. (I don't use FU though)