Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고








I feel like having the virus wear off over time allowing for mechs to be reinfected would be good as you would be using a different set of nano machines, this would be like how you can catch the flu multiple times, as well as letting the virus be worked out of the mechs system over time will let any mech that ended up switching sides lose the stun loop/ berserk.
if i do this it would be slightly more common that the switching sides like a weight of 5. Also also it would appear although i programmed the weighted effect roll code so maybe i did an oppsie lol. I couldn't find a method in the base code that did it.
INFACT!!!! I see what i did The failsafe and/or if it rolls a zero is the first item in the list..... and it can roll a zero because its random roll is 0 to total weight inclusive .....
in case anyone cares lol.
some other cool effects would be self destruct completely with a small regular explosion and a bigger emp these could be random in severity and area, based on the size of the mechnoid or a combination but i think would be a lot of fun in bigger battles.
Great now im all fired up about dedicating time to add content to this again lol and ive been spending most my spare time training.