边缘世界 RimWorld

边缘世界 RimWorld

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Gas Traps And Shells
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Mod, 1.3, 1.4, 1.5, 1.6
内容描述词: 常见成人内容, 频繁出现暴力或血腥
文件大小
发表于
更新日期
4.754 MB
2020 年 3 月 2 日 下午 5:57
7 月 12 日 下午 12:10
27 项改动说明 ( 查看 )

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Gas Traps And Shells

描述
***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help***

By popular demand I am adding a button for this:
Support me on Ko-fi [www.ko-fi.com]

This is an update to a great mod from Distman, he has given me permission to take over his mod until he comes back around to it. Original mod here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=964388988 .

Adds gas shells for mortars, IEDs based on many of those gases, vents to release the gases, and now implants that release the gas on death of a pawn.
(Mortar gas clouds are slightly larger)

Vents will emit gas if powered and fueled with the proper gas canister make sure to turn them off before refueling.
Vents do not have one of every gas type as a design choice. (This may change)

Gas trap releases a cloud of gas when any pawn hostile to your faction walks too close. Severity builds up as long as a pawn is in the gas. Requires IED Bomb research to build.

Gas canisters are made in the drug lab (and require medicine as well as weaponized gas research)

Gases types available:

Toxic, Sleep, Fear, Rage, Tear gas, Corrosive
Mechanoid Virus (A gas cloud of nano machines that are designed to really mess with mechanoids)
Anti-Insectoid gas make dem bugs sleeeeeepy and easier to molotov, or shoot.
Defense Nanite Gas: A cloud of tiny slashing bots that can detect friend or foe.

Gas masks from mods using the "Toxic Resistance" statmod delays (or completely saves) your pawns from dying from most gases. I HAVE NO IDEA HOW LONG I WILL USE THAT AND NOT SURE IF ANY MODS MOVED TO USING THIS.

Special ties (This mod has added effects with):

Check out this awesome new Gas:
Cryo Gas by ikahurula

If you play with Rim factions expanded - Settlers then check out this add-on:
Chem-shine gas

If you play with Vanilla Weapons Expanded - Heavy Weapons check out this add-on:
Gas Handheld Mortars


My Other Mod(s):
More Traps

!!!!!!^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^!!!!!!!
Better Art:
Poet made this awesome re-texture
Really check that re-texture mod its amazing.
!!!!!^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^!!!!!!!

FAQ:
Sleep gas kills? - This is not a bug/is intended.
Whats up with vents? - They are always turned on, this is a design choice, use switches and be smart when installing and refueling them so you don't gas yourself.
Save add/remove compatible? - Yeah like other mods if you remove it the things it adds go away.
CE Compatible? - Sometimes. I don't do anything to make or not make it work, its on them. (Yes as of 24 July 24)
Will I add pipes and tanks? - probably never unless I can see a good reason to do so.
Will I add X or Y? - Ask below, this mod is about weaponized gases though.
Will I add protection? - probably never, this is about weaponized gases not protections.
Will I help with you your game, mod (for rimworld or others), or make one for you? - Probably, reach out to me I'm sure we can figure something out.


=======CHANGE LOG=======
1.6VD: Very dirty quick recompile will need a lot of fixing i think
1.5.1: fixed an issue with new fleshtypes other modders can use new means of discriminating what pawns to effect notes in the XML for the gas. Nerfed sleeping gas to be non fatal at 100% its still very dangerous, balance not tested let me know what you war-criminals think.
V1.5D: Dirty recompile for 1.5, they have not changed how gases are handled so I will probably not change how the mod works yet. future versiosn may include more mech effects and another new high tech rare gas shell

NOTE THIS VERSION DOES NOT WORK IN CONJUNCTION TO THE NEW VANILLA GAS SYSTEM. I plan to
look into fixing this and trying to do something that works with it in a future version. I had to rip the Definition from 1.3
for base gas to do this as well so I'd say this is very dirty.


If you feature this mod in a "Let's Play", "Mod review/overview", or other video/content or create a sub mod or translation let us all know in the comments or the board and I will probably highlight it above.
热门讨论 查看全部(9)
8
2023 年 8 月 4 日 下午 7:15
置顶: MechVirus Gas
(04) PalverZ
4
1 月 29 日 下午 7:56
65x65
Grade 2 Fixer Camellia
3
2022 年 5 月 22 日 上午 5:26
Editing Acid Damage
Ace "Mania" Red
1,120 条留言
Vril 2 小时以前 
Would it be possible to make a remote toggle for gas vents?
Soy Picker 9 月 20 日 下午 12:24 
@Archie, alright i've looked at it and i like it a bit more. Sucks that i've been playing on Ver 1.5 for awhile till most of my mods update and Keyz' mod doesnt seem to work anything before 1.6. Thanks though!
Archie 9 月 20 日 上午 8:03 
Allow tool is generally very buggy and very weird. I've seen most people in the rimworld discord recommend it to be replaced by Keyz' Allow Utilities, so that's probably something you should check out @Soy Picker
Personally I had issues with it as well but Allow Utilities has been flawless thus far.
(04) PalverZ  [作者] 9 月 18 日 下午 6:20 
It probably does thank you, i havent seen the list posted yet but maybe ill install thank and mess around and see if its broke...

Also guys progress on the refactor/reprogram is going slow, between essentially doing 2 full time jobs right now at work and dealing with some other stressors im mentally dead when i get home, enough that i barely write a single line of code most nights.
Soy Picker 9 月 18 日 上午 12:55 
Allow tool (mod) has been a bit iffy with hauling causing pawns to not do their jobs, hope it helps
(04) PalverZ  [作者] 9 月 15 日 下午 9:28 
are there any errors being thrown to the dev log? depending on how long the list is but this sounds like something that interacts with haul jobs is causing it to have issues, why don't you drop the full list and any errors on a sub discussion.
Hellsvien 9 月 15 日 下午 8:55 
Hello PalverZ,

Thank you for your response.

I've got complex jobs tab, pick up and haul, build from inventory, smarter pawns to name some.
Everything else is working perfectly, just I can't load the vents. If you want I can get my full mod list .txt for you.
(04) PalverZ  [作者] 9 月 15 日 下午 6:20 
I cant reproduce the issue what other mods are you running that might interact with haul jobs
(04) PalverZ  [作者] 9 月 15 日 下午 5:51 
Interesting ill look into it
Hellsvien 9 月 15 日 上午 12:13 
Hello,

I've made the sleeping gas vent and the gas, however my colonists won't load it with gas, nor will they do it manually if I click on them.

Is there something I'm missing?