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报告翻译问题
There is literally no code in this mod, it just adds the old defs and xpaths them back into place. I'm not getting an issue with just my mod and vanilla, so it's more likely an issue on force to do job's end (like their code isn't expecting the number of jobs to change since the last save).
1)started new colony with both mods enabled. the first issue didnt occur but i did have an issue with priorities not working correctly(pawn did hauling even though sowing had higher priority)
2)reinstalled force do job on existing save. first issue disappeared. will do further testing regarding second error tomorow
possibly a conflict is aroused and not because of this mod, but simply it is a catalyst for a failure between other mods.
When i start a new game, everything works. I think everything is fine with the mod.
sorry for the mistakes (google translator).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3459668706
https://gist.github.com/HugsLibRecordKeeper/a66d001e294883ffa127540edaa42929
Stack details from the first line:
Could not resolve cross-reference: No RimWorld.StatDef named VSE_ArtSpeed found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Without a log (or better yet, knowing which other mod causes the errors), the best I can do is shrug and say it's probably my fault.
I restarted this game with the mods correctly sorted and the error disappeared.
Sorry for the wrong bug report!