Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
There is literally no code in this mod, it just adds the old defs and xpaths them back into place. I'm not getting an issue with just my mod and vanilla, so it's more likely an issue on force to do job's end (like their code isn't expecting the number of jobs to change since the last save).
1)started new colony with both mods enabled. the first issue didnt occur but i did have an issue with priorities not working correctly(pawn did hauling even though sowing had higher priority)
2)reinstalled force do job on existing save. first issue disappeared. will do further testing regarding second error tomorow
possibly a conflict is aroused and not because of this mod, but simply it is a catalyst for a failure between other mods.
When i start a new game, everything works. I think everything is fine with the mod.
sorry for the mistakes (google translator).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3459668706
https://gist.github.com/HugsLibRecordKeeper/a66d001e294883ffa127540edaa42929
Stack details from the first line:
Could not resolve cross-reference: No RimWorld.StatDef named VSE_ArtSpeed found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Without a log (or better yet, knowing which other mod causes the errors), the best I can do is shrug and say it's probably my fault.
I restarted this game with the mods correctly sorted and the error disappeared.
Sorry for the wrong bug report!