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Export Active Mod List => As Shareable String
Import Mod List => From String
I paste in the string. I get this error:
(It seems it doesn't matter if the string is valid or not, the error always pops up)
Exception filling window for ModManager.Dialog_Import_FromString: System.NullReferenceException: Object reference not set to an instance of an object
at ModManager.Dialog_Import_FromString.DoWindowContents (UnityEngine.Rect inRect) [0x0008a] in <2ca82dec63114fd79277fc14a069ebde>:0
at (wrapper dynamic-method) Verse.Window.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
(wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Debug actions not opening please help me? I dont see any hits of what mod might do this
at ModManager.ModButton_Installed.DoModDetails (UnityEngine.Rect canvas) [0x0038c] in <b3e85f9025ea40c6a9d67a1aeffeb20e>:0
at ModManager.Page_BetterModConfig.DoDetails (UnityEngine.Rect canvas) [0x0003a] in <b3e85f9025ea40c6a9d67a1aeffeb20e>:0
at ModManager.Page_BetterModConfig.DoWindowContents (UnityEngine.Rect canvas) [0x00120] in <b3e85f9025ea40c6a9d67a1aeffeb20e>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
https://gist.github.com/95585d448835078bd0d828918657f94a
@Keyara, not that I'm aware of, but that would be a good idea. In general, look at the stack traces for names of assemblies that you can recognize. `Verse` and `RimWorld` ar core game things, but `Fluffy.AnimalTab` is going to be my Animal Tab mod. Similar for names of defs going wrong, and you can also do a find in files operation on you mod and/or data folder to find the mod containing those defs.