Stellaris

Stellaris

~~Ariphaos Unofficial Patch (4.1)
TurtleShroom 2020 年 5 月 6 日 上午 11:26
Bug Report
[13:54:25][trigger.cpp:363]: Script Error, Checking trigger against an unsupported scope!
Event: ariphaos_patch_purge.2
Location: file: events/!ariphaos_patch_purge.txt line: 111
Trigger Type: is_being_purged
Scope:type=pop
id=4294967295
random={ 0 1559434712 }
root={
type=none
id=0
random={ 0 1559434712 }
saved_event_target={
type=country
id=179
name="shroud_country"
}
}
from={
type=none
id=0
random={ 0 1559434712 }
saved_event_target={
type=country
id=179
name="shroud_country"
}
}
prev={
type=none
id=0
random={ 0 1559434712 }
saved_event_target={
type=country
id=179
name="shroud_country"
}
}
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Ariphaos  [开发者] 2020 年 5 月 12 日 上午 3:09 
This happen with the End of the Cycle or something?
TurtleShroom 2020 年 5 月 12 日 下午 12:03 
Not to my knowledge. I think it is scoping the ability to be Purged TO the Shroud as a country/entity.
Ariphaos  [开发者] 2020 年 5 月 12 日 下午 3:55 
It doesn't scope to countries directly. The event targets planets. So this should only occur if the shroud country owns a planet somehow.
TurtleShroom 2020 年 5 月 12 日 下午 4:02 
The Shroud does not own a planet, and yet here it is.
TurtleShroom 2020 年 5 月 12 日 下午 6:10 
Hello! I have found another bug and have traced it to your Mod.

The Events titled "MARAUDER.6" and "MARAUDER.671" both cause an endless, daily, blank pop-up window to spam the game, making it unplayable. I have traced both of these back to your Mod, as your Mod is the only one in my Mod List that changes those two.

Furthermore, I have two Mods that alter "OBSERVATION.15". One is yours and the other is Expanded Events. This Event likewise causes the game to display a daily, blank pop-up.

Lastly, your Mod also alters "OBSERVATION.12" and, like the other Events here, it causes a daily, blank pop-up.

I hope that this will assist you in repairing your code.
最后由 TurtleShroom 编辑于; 2020 年 5 月 12 日 下午 6:16
Ariphaos  [开发者] 2020 年 5 月 12 日 下午 8:25 
My mod does not change any of those events. Nor any of the events that call them. Or how they are called period. Check for things messing with on_actions.
TurtleShroom 2020 年 5 月 13 日 上午 8:49 
I searched every Mod I have downloaded. Yours was the problem; no other Mod changed those Events. I know this because those files are in your Mod!
最后由 TurtleShroom 编辑于; 2020 年 5 月 13 日 上午 8:49
Ariphaos  [开发者] 2020 年 5 月 13 日 下午 12:43 
The files are in my mod, because this mod is meant to be overridden. The events themselves are unchanged.
TurtleShroom 2020 年 5 月 13 日 下午 12:45 
Okay. I think I found another Mod that did it anyway. It overwrote the Marauder files to play the sound of the Screaming Cowboy from the song "Big Enough".
Zag14 2020 年 5 月 13 日 下午 4:40 
lmao
Lasagna 2020 年 5 月 14 日 下午 6:47 
"it has to be your mod" followed by "nvm it was my screaming cowboy mod".

lmao
TurtleShroom 2020 年 5 月 15 日 上午 11:01 
@Humble

I searched every Mod I owned in the CW Tools Validator and Windows Search, and only OP's Mod turned up both times. The Marauder Screaming Cowboys didn't show up in the files. They only appeared in the Error Logs by a stroke of luck.
TurtleShroom 2020 年 5 月 29 日 下午 12:46 
[15:35:01][trigger.cpp:363]: Script Error, Checking trigger against an unsupported scope!
Event: ariphaos_patch_purge.2
Location: file: events/!ariphaos_patch_purge.txt line: 111
Trigger Type: is_being_purged
Scope:type=pop
id=4294967295
random={ 0 1983800960 }
root={
type=none
id=0
random={ 0 1983800960 }
saved_event_target={
type=country
id=171
name="shroud_country"
}
}
from={
type=none
id=0
random={ 0 1983800960 }
saved_event_target={
type=country
id=171
name="shroud_country"
}
}
prev={
type=none
id=0
random={ 0 1983800960 }
saved_event_target={
type=country
id=171
name="shroud_country"
}
}
Alexandr 2020 年 6 月 28 日 下午 7:55 
Got a random small bug. Whenever you make first contact with an AI-controlled empire and have Fallen Empires enabled in your game, you get multiple First Contact Special Event Research Projects: One for the AI empire you actually made contact with, and two (or more) for the FEs. It's because, in on_first_contact's chain of events, action.31 is commented out in Stellaris (complete DLCs) 2.7.2 and not in the files for AUOP.
FirePrince 2020 年 7 月 17 日 下午 8:37 
I get often in the log: Script Error: Invalid context switch[from], file: 00_bombardment_stances.txt line: 119
Seems only missing an "exists = from" (the vanilla block one above has it).

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