Stellaris

Stellaris

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~~Ariphaos Unofficial Patch (4.1)
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12.728 MB
2020 年 2 月 12 日 上午 6:17
11 月 18 日 上午 10:42
125 项改动说明 ( 查看 )

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~~Ariphaos Unofficial Patch (4.1)

在 Ariphaos 的 1 个合集中
Ariphaos Personal Modlist
23 件物品
描述
AI Bugfix Mod Support Performance

This mod corrects several hundred issues in vanilla Stellaris. The game is faster, the AI is smarter, mods are better supported, and fewer bugs will be encountered.

[patreon.com]

This mod should be loaded at the top of your load order so other things can overwrite it.

If this mod is not first, it will clobber many other mods.

=============================

  • This mod has fixed two game crashes so far. Both are now fixed by Paradox.
  • It is not achievement compatible.
  • A small portion of this mod has been incoporated into 3.11[forum.paradoxplaza.com]. They included about twice the fixes listed, but it is normal for Paradox to only include about half the fixes they make in a given patch in their changelogs.
  • This is not a balance patch. Paradox absorbed most such changes from this mod in 3.11, and a good portion of what balance items remained is now removed.
  • I am working on a balance mod to eventually host most of the leftover balance items, along with more drastic changes.
  • If you have difficulty updating: Load the Launcher, then unsubscribe from and resubscribe to this mod. If you're getting a version warning, the mod didn't update.

=============================

This mod should be loaded at the top of your load order so other things can overwrite it.

If this mod is not first, it will clobber many other mods.

=============================


Previous Versions
=============================
Legacy Version here. <- This will always track the previous release.

Older versions may be found on Github[github.com].

Fix List
=============================

It is The fix list is documented on Github[github.com] in the various Changes (full breakdown) and Changelog (chronological) files. It is too enormous to list here.

Author Credit
=============================

Nearly half of these fixes originate from other authors. Credits are listed on Github[github.com].

Compatibility
=============================

This should be compatible with nearly everything as long as this is at the top of your load order. Most changes are independent of each other and those that are not should work at least as well as in vanilla if one part gets overwritten.

Exception This will break some multiple-ascension-path mods. Use mine instead, if you are only interested in combining bio ascension with others.

Performance
=============================

This mod has a modest performance boost. Paradox has incorporated most of my fixes or made them irrelevant over time, but a number always remain.

Ongoing Games
=============================

Ongoing games should be fine.

Modders
=============================

Feel free to forward changes from this mod into your own. Credit is appreciated. Nearly half of these fixes are by others as noted in Credits.md linked above.

If you want to check for this mod's presence, look for the ariphaos_unofficial_patch_installed flag or the @ariphaos_patch_installed variable.

My Main Stellaris Mods
=============================

These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Biopsionic Mastery enables biological ascension to be combined with others while using my patch.
  • Yet Another Galaxy Enhancement Mod - Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion - Adds more functionality to sensor tech.
  • AI-Player Exclusive Archaeology - Makes a set of AI only dig sites, so the player can enjoy the rest.
  • All Systems Spawn - What it says on the tin. Spawns all rare systems, leviathans, and [REDACTED]

My Other Stellaris Mods
=============================

These are not balanced, and drastically increase the player's power.

  • All Anomaly Spawns - Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Assorted Precursor Adjustments - Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.
热门讨论 查看全部(19)
123
11 月 4 日 上午 8:48
Bug Report
TurtleShroom
4
2024 年 6 月 7 日 上午 8:35
Three vanilla bugs in version 3.12.4
Night
1
2024 年 6 月 21 日 上午 3:35
Crisis bugs in 3.12.4
Zomifi
1,385 条留言
Ariphaos  [作者] 8 小时以前 
...please do not snipe at each other in comments, thank you.
Ariphaos  [作者] 17 小时以前 
4.1.7 release.

Things got away from me. Apologies, everyone.

* Don't clear hacked trait unless firewall has been built.

Patch fixes applies by Paradox:

* Fixed incorrect and needlessly complex triggers for Gray.
* Fix improper scope for GASEOUS_METALS_CAT
FirePrince 11 月 17 日 下午 11:18 
@Samuel L: maybe instead of googling or asking GPT, you should just look a few comments below, or just in the discussion for the solution ("Bug Report "). But I'm pretty sure you don't read even this. This mod has just very few subscribers, so maybe no one has found this "bug" or even a solution.
Samuel L 11 月 14 日 上午 2:09 
This mod seems to cause ringworlrss to have no buildabile resource districts
joakim.westergaard 11 月 12 日 上午 9:06 
Decimate needs an update based on 4.13 to 4.17 comparison
Tamman 11 月 6 日 上午 12:30 
Thank for for all the work you've done on this mod. it s been a boon to me and my friends games.
Tamman 11 月 6 日 上午 12:29 
I realize the mod is not updated yet so this may be a nonissue or already fixed, so just a head up

In version 4.1.7 when attacking marauder systems the attacking ships get stuck moving to the middle of the system. they charge the outlying obitals then move back to the center and exit combat then move back out to reengage. this keeps repeating again and again., etc this effects player and ai empires.
Livewyre 11 月 4 日 上午 10:19 
Any update incoming for 4.1.7?
Taritu 11 月 3 日 下午 3:51 
Confirming the ring world issue, it's definitely this mod causing all resource + housing districts to be removed.
Rephil 11 月 2 日 下午 9:05 
Ring World Origin is currently broken. It removes all resource districts, tested with just this Mod as well just to be sure.