Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
Also the prison labor zone only does one thing: Causes non prisoners to be unable to work there (other than wardens/jailors) so your issue with crafting and hauling isn't involved with that.
As simple as making a toggle button on clicking a prisoner, and the toggle enabling or disabling "prisoner chains: Active" so if you have the aptitude, you could probably just add that feature in.
If you want someone fast, you can use one of your less useful colonists for the task, maybe a farmer because prisoners might do that better than cleaning due to their low speed not being a factor.
Exception ticking Daascroi (at (245, 0, 135)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) PrisonLabor.Core.Needs.Need_Treatment.PrisonLabor.Core.Needs.Need_Treatment.NeedInterval_Patch1(PrisonLabor.Core.Needs.Need_Treatment)
at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () [0x00022] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
its spamming SO HARD right now >.<