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Also the prison labor zone only does one thing: Causes non prisoners to be unable to work there (other than wardens/jailors) so your issue with crafting and hauling isn't involved with that.
As simple as making a toggle button on clicking a prisoner, and the toggle enabling or disabling "prisoner chains: Active" so if you have the aptitude, you could probably just add that feature in.
If you want someone fast, you can use one of your less useful colonists for the task, maybe a farmer because prisoners might do that better than cleaning due to their low speed not being a factor.
Exception ticking Daascroi (at (245, 0, 135)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) PrisonLabor.Core.Needs.Need_Treatment.PrisonLabor.Core.Needs.Need_Treatment.NeedInterval_Patch1(PrisonLabor.Core.Needs.Need_Treatment)
at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () [0x00022] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
its spamming SO HARD right now >.<