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That said, we're probably going to make some changes as it hasn't been revised in a long time and it's now quite out of alignment with vanilla.
Any recommended AI computers for the various ship types? As what I thought was the one the auto-build defaults to was the intended role of the ship (like light cruisers being pickets) as otherwise I might just put them all onto intercept. Even if sometimes destroyers just decide to hang back for no reason anyway, lazy gitz.
It's pretty similar to vanilla - for most it's the "median" range of their weapons, excepting Engage which is "min" range and Artillery/Carrier which are "max" range.
So basically just don't use Artillery or Carrier unless you really want the ship to try to stay as far away as it can, while still contributing a bit with it's longest range weapons.
Intercept, Line and Picket should all be pretty sensible, and look reasonably pleasing, for most ships.