Stellaris

Stellaris

Star Trek: New Civilisations
7,345 条留言
KayinDreemurr 5 小时以前 
I think Woosh is wanting to be able to as another Empire research JUST Tholian ships exclusively in the example. I remember at least last time I played that if you turned on the policy for other races ship designs it would just make it so ANY race whose got full citizenship I believe would have their stuff pop up.

As for Tholian weapons (or other races in this example) you go into the science directorate institution thingy and change your weapon tech research paramaters to allow you to research the other weapon types (like say Disruptor, Plasma, Tetryon, etc.)
walshicus  [作者] 12 小时以前 
Woosh - not sure I understand the tech question. As Tholians you'll only, by default, have access to Tholian ships.
walshicus  [作者] 13 小时以前 
Galaxy class has it, and so do some others like the Elachi, but it's triggered on death.

It's a bit of a fudge because there's no way to handle splitting ships, but you can recombine them after.
whoosh 19 小时以前 
@danbrad87 i dont think so
danbrad87 20 小时以前 
I haven't played in a while and do any of the ships have saucer separation like the constitution class or galaxy class
whoosh 22 小时以前 
is there any way to research a specific species tech? for example, if i was playing tholians and wanted to acess tholian spacecraft and technologies, how would i be able to do that without having to research every spacecraft of every species
halfangelprime 12 月 2 日 上午 11:32 
Walshicus--- are you able to increase the limit of AI empires beyond 65 to a number where we can get all existing AI empires in your game? I play on that huge alpha-beta quadrant maps and would love to have every existing AI empire on there :)
walshicus  [作者] 12 月 2 日 上午 5:14 
At some point I've been meaning to try and get the terraforming grid in as something players can see in-game.
🍔 Mentally Tribbled 🍔 12 月 2 日 上午 3:00 
ah thanks for clearing this up. was driving me nuts lol
walshicus  [作者] 12 月 2 日 上午 12:45 
You can only terraform one step at a time. We intentionally slowed down the process from vanilla to reflect how it's portrayed on the show.

As for Planet Killers, they're in if you have the Apocalypse DLC. Some empires don't have PK ships yet, and those that do will only get heavy bombardment weapons until you select an appropriate Ascension Perk.
🍔 Mentally Tribbled 🍔 12 月 1 日 下午 2:24 
hi, sorry for being a pain here but i wanted to ask 2 quick questions if i could case i'm a bit confused here?

Q1) currently playing as the confederation of man and get quite far with into it, but bit stumped on the terraforming of mars, i've built like all the stations and mirrors and stuff in the decisions section and i'm full maxed out on the tech tree but when i select the terraform button there is the just the three beginning terraforming options. does mars not have the ability to be terraformed into something like earth or am i missing something here?

Q2) in the vanilla stellaris you have the ability to build the colossus ships that nukes planets out of existance, does this mod have something like that as well cause i've got seem real annoying neighbours that i defo want to get out of the way thank you very much but not seeing anything, again am i missing something here?
Sleepinghorse 11 月 27 日 下午 1:33 
I'm getting multiple crashes as well. No clue why. Crash report won't tell me and won't send.
Smog 11 月 26 日 上午 4:32 
Please add something about Galactic Paragons in the mod description. I made sure to get all the DLC listed in "DLC Support", booted up the game, went through the super long initial load, and then immediately saw both Federation and Romulans recommended Galactic Paragons.
Ohad\moxtar 11 月 22 日 下午 12:18 
not really i have no idea why it happens
walshicus  [作者] 11 月 22 日 上午 9:47 
If you've got a reliable and reproducible way to make it crash, post the details and the save game on our discord. We can usually fix issues very quickly.
Ohad\moxtar 11 月 22 日 上午 9:11 
it still crashes
Ohad\moxtar 11 月 22 日 上午 3:13 
love the mod though do u need dlcs for the crisis?
Ohad\moxtar 11 月 22 日 上午 3:08 
well i asked some people on the server and apperently its not just me but ig its just part of the game
Ohad\moxtar 11 月 22 日 上午 2:46 
really? ok i can try without those mods and i can also explain why is it unplayable without the resource mod: the amount of systems the federation gets is crippling my economy every single time and its not just energy it takes everything so even if i prepare for it (and i do) it still doesnt help i (i can send u screenshots of what happens in discord if u want me to) otherwise i absolutely love the mod my only request is that you tone down the amount of Reasources it takes to form and expand the federation
walshicus  [作者] 11 月 21 日 下午 3:07 
Well, we make changes to the UI in the traditions window; there's a good chance that those mods are overwriting those changes with unexpected outcomes. STNC's a total conversion; we make changes to almost everything in Stellaris, so I'd always recommend evaluating stability by not running with mods that weren't made explicitly for STNC.

We're always happy to adjust things related to game balance if needed, but I've not really seen any other comments saying UFP resource production is broken here or on our discord.
Ohad\moxtar 11 月 21 日 下午 2:40 
i played with 2 more mods that added 9 traditions and 12ap slots and one that added reasorces because without it playing federation is unplayable
walshicus  [作者] 11 月 21 日 上午 11:19 
Try without the other mods and see what happens? I just loaded the game and could see construction ships just fine.
Anvilkos 11 月 21 日 上午 10:54 
I am Heavily Modded.. (LOL.. I LOVE the "Cheats".. But never had this Problem..
Anvilkos 11 月 21 日 上午 10:53 
No.. I Loaded a New Game...
Anvilkos 11 月 21 日 上午 10:52 
Sorry.. Construction Ships are Not there...
walshicus  [作者] 11 月 21 日 上午 10:29 
Did you load a save game from before 4.1.7? Generally save games are not compatible across major versions.
Anvilkos 11 月 21 日 上午 10:27 
I Loaded this Mod a while back, Have Played it several times came back to it after a Game update and The Assembly Ships are missing for almost all of the Federation Races?? Not Sure why but yeah..
walshicus  [作者] 11 月 21 日 上午 9:06 
Crashes doing what? Playing with other mods? DX9 or DX11 mode?

I'm not seeing players reference CTDs on our Discord, outside of an edge case we fixed a short while ago, so will need more information to diagnose and fix.
Ohad\moxtar 11 月 20 日 上午 9:56 
it constantly crashes fyi
walshicus  [作者] 11 月 18 日 下午 11:11 
From memory it should be an option to countries with the doctor civic or tradition to form it with empires they know.
Godzilla1984 11 月 18 日 上午 10:30 
Can someone tell me what triggers the interspecies medical invite for United Earth?
tilarium 11 月 17 日 上午 2:01 
Oh no, it's 100% abandoned, has been for almost 2 years now. Like @Internetuser said, it's likely got to do with the copyright of the assets and such. Which is a shame, because despite the flaws the game had, the design and graphics were not one of them. They were absolutely beautiful, especially the design of the races. I'd love to see them ported over into Stellaris and to see much of the graphical interface and UI ported, as it looks very good and clean. But it's best to leave them be. I doubt they would kick up much fuss if someone used them in a mod despite them asking people not to, but it's a matter of respecting the developers wishes and an integrity thing.
Internetuser (She/Her) 11 月 16 日 下午 11:48 
More than likely it’s just legal or copyright issues with the assets, even if they aren’t working on the game
Zarathustra 11 月 16 日 下午 11:14 
Thats odd. Game has been abadoned, they really wanna still milk it? Or maybe it hasnt been completely abandoned.
walshicus  [作者] 11 月 16 日 下午 1:03 
Yes, it's possible, but Paradox has asked that modders not use Infinite assets in Stellaris.
Zarathustra 11 月 16 日 上午 9:23 
I dont know sht about modding so this may be a stupid question. Is it possible to mod the game from the Infinite assets to make the UI like Infinite's? I also liked the loading screen artwork. I really like this mod btw, thanks for your hard work!
walshicus  [作者] 11 月 16 日 上午 1:31 
Ooh, okay yeah I really like that design! I'll add it to the list to model.
FFN 11 月 15 日 下午 6:34 
Polite request for consideration to include the new Daetra warbird some day. It's a new, remarkably restrained in design lost era/Ent C era Romulan warbird.
walshicus  [作者] 11 月 14 日 上午 12:12 
Attn.bajoran_workers - I'm really keen to understand if that can happen in vanilla. A few people have reported it, but looking at their save games it *seems* like it should be a vanilla bug too.
Kylandor 11 月 13 日 下午 5:46 
@KayinDreemurr That's my current method. Though it lacks things like the TOS style Blue Phasers, Crew Type and the like.

Photon Torpedos also look and operate underwhelming in that mod. Though a TOS Standalone Shipset would be the highest of my hopes. The TMP Era Shipset is presently my fave to use. TOS Era one would be very good, especially with an NSC Compatability patch to go with it.

Normally I use Cheek's for TOS hulls in non-total conversion games but it don't work 100% anymore.

I want to project power across the stars with the original connie, no bloody A, B, C, or D.
attn.bajoran_workers. 11 月 13 日 上午 9:31 
Good tidings. I might be crazy, but i just spawned into my game and a bunch of my buildings and districts disappeared. This happened not too long ago with my branch offices. Could this be a stellaris issue?
walshicus  [作者] 11 月 13 日 上午 3:13 
Sorry, no Singularity Drives are not gated by an AP any more. If you get a leader with the Singularity Manipulation insight trait, you can unlock a Breakthrough in the Science Directorate which will let you start a project to get them.

A few other techs are gated this way now. There's also a specimen you can unlock through anomalies or exploration cluster events that has a chance of getting it as well.
Tobus 11 月 13 日 上午 3:00 
Majo, thx for the answer, but I can't see the AP. Is it a bug, or do I have to meet certain conditions to see it?
KayinDreemurr 11 月 13 日 上午 12:31 
probably infeasible, but a close version you can get involves using the Star Trek Weapons mod with the standalone shipsets.
Kylandor 11 月 12 日 下午 10:00 
Question: How feasible would it be to hope for a mod which is just to replace the vanilla tech tree with the STNC Tech Tree. I love this mod, but sometimes I want to shove the Federation, Imperium of Man and Galactic Empire into a galactic war.

Also another question: TOS Era Federation Shipset standalone when?
Majo 11 月 12 日 下午 7:37 
Tobus, they are now an AP.
Tobus 11 月 12 日 上午 10:39 
I cant find singularity-drives anymore. Have they been removed, or did they even exist? I have not played in a long time.
walshicus  [作者] 11 月 11 日 下午 11:18 
The Elachi act like pirates for a lot of the game if you're not playing as them, but can take a bigger role depending on events.

I'm not keen do that with the full galaxy map. Tbh I see the quadrant maps as the main ones to build around; the galaxy maps are inherently going to result in odd situations due to the scale of the Star Trek setting not matching the scale of Stellaris.
Godzilla1984 11 月 11 日 上午 8:09 
Walshicus are the Elachi Synarchy a crisis or do they appear at some point thru an event like the xindi.

Also a thought for the HUGE map. Have you considered [or even possible] to separate the Alpha/Beta, Gamma and Delta quadrants from each other via some how eliminating the hyperlanes so that only the bajoran wormhole and transwarp can get you from one to another?

Thank you for all the hard work, I play almost daily.
walshicus  [作者] 11 月 9 日 上午 1:48 
Atomrakete - is it when you click on a specific system?

There seemed to be a bug when we first brought it in connected to systems being too close together.


Monke - went for that colour as it's better delineated and canonical for the period.