Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
https://i.imgur.com/twHaTbc.png
https://i.imgur.com/FvfaIYA.png
And the second question : About the adjacency bonus given by the Wiskar to other districts, what are exactly counted as features (all the things that give +1 culture to it ? Does rivers or mountains count ? Does the tile on which the Wiskar is built count ?) and does it stack ? If there are 2 wood tiles next to the wiskar, does it give twice the initial bonus to other districts (2 minor adjacency bonuses hence a standard ?).
Thank you for all that you've done to the game, I really love it !
1. It doesn't stack. It's an on or off deal.
2. It counts for every single non-Natural Wonder feature, but not those in the Wiškar's tile (I don't think it can be built on features anyway). And adjacency bonuses don't stack: It basically inserts that feature type as a valid minor adjacency for all applicable districts in the city.
Thanks for the interest in the Sassanids.
I really love them ! There are so many great ideas in their design ! To customize a buff for your districts for each city with the Wiskar, to plan how you build your government plaza to optimize the +1 GP, the random unit with the Royal Hunt... Even the unique Amargarestan of Kawad, that motivate to build a variety of improvement !
They are a bit weak in comparison of some other civ but meh, i like them nonetheless :)
And 4 Leaders? Duuuuuuuuudette.