Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








It's a great idea and I had imagined something like that. If you win, you may gain reputation with all samurai factions. But if you win without honor or kill them all, you lose both reputation and honor.
(especially the idea of beating the honorable leader with power armor)
We have European factions (medieval), Norse factions (Vikings), Western/cowboy factions (settlers), Bugs, and robots. I think its only natural they would do with some sort of Asian based faction next. And feudal Japan has lots of super unique culture to work with. Plus, rice fields.
Much like some of the other factions introduce storytellers with their own gimmicks, like the viking restless raiding or whatnot, this one could likewise introduce a storyteller with an honor system, where your pawn moods or events that happen are influenced by how honorable the colony is, with honor being gained or lost for particular actions or using certain technology deemed bad/wrong/evil.
"i challenge you to a duel!" "I challenge you to dodge bullets" *Killbox moment*