安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








This error looks entirely different then the one I was pointing out
This looks like it's more for Awesome Inventory's side, but I'll leave it here for you in case there's anything you can do, not a modder so idk
Verse.Pawn_CarryTracker container tried to drop Apparel_BowlerHat154803 which it didn't contain.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ThingOwner:TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,bool)
Verse.ThingOwner`1<Verse.Thing>:TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>)
Verse.Pawn_CarryTracker:TryDropCarriedThing (Verse.IntVec3,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch8 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
AwesomeInventory.Jobs.UnloadNowUtility:QueueJob (Verse.Pawn,Verse.Thing)
AwesomeInventory.UI.DrawGearTabWorker:InterfaceUnloadNow (Verse.Thing,Verse.Pawn)
(wrapper dynamic-method) AwesomeInventory.UI.DrawGearTabWorker:AwesomeInventory.UI.DrawGearTabWorker.DrawThingRow_Patch1 (AwesomeInventory.UI.DrawGearTabWorker,Verse.Pawn,single&,single,Verse.Thing,bool)
AwesomeInventory.UI.DrawGearTabWorker:DrawInventory (Verse.ThingOwner`1<Verse.Thing>,Verse.Pawn,single&,single)
AwesomeInventory.UI.DrawGearTabWorker:DrawJealous (Verse.Pawn,UnityEngine.Rect,bool)
AwesomeInventory.UI.AwesomeInventoryTabBase:FillTab ()
(wrapper dynamic-method) Verse.InspectTabBase/<>c__DisplayClass16_0:Verse.InspectTabBase+c__DisplayClass16_0.<DoTabGUI>b__0_Patch0 (Verse.InspectTabBase/<>c__DisplayClass16_0)
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) Verse.Window:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Or maybe there is somehing else in the play that caused both CS and AI to bug out, so it could be even something else. I have no idea, what ACTUALLY is going on, but one of the wild guesses is pawn tried to drop something it has in hands or in some custom intentory (it wouldn't technically count as something in his "real" inteventory).
If you're interested, there is a mod called Simple Sidearms that makes it so your pawns can use any "weapon type" item even if it's not directly equipped. Say they have two melee weapons and a ranged one in their inventory. They will all be shown on the HUD next to their info box. If you click on the weapon while they are drafted they will equip it then and there, even if it's grayed out, and if they are not drafted then you can left-click and right-click the items to adjust which weapon they prefer to use in combat and the like (which also makes the weapons adjusted no longer gray if it was). They also retain any item you have them manually "pick up" while still dropping any items you had them "haul." It's quite useful since the pawns will usually swap to a different weapon when needed if it has extra functionality for work related stuff, like an axe that gives extra tree harvest speed. The auto-swapping doesn't always work for every item, but I've had good results with the swapping.
With that said, some modded races have weird issues where if they have more than one item not grayed out then it causes severe performance issues. The race that I have the most issue with is the Ancestral Oni from Oni Of The Rim, which I prefer to use as my main pawn. My solution was to only have one weapon not grayed out (equipped) while having any secondary items gray (picked up). It treats those picked up items as "forced" items, similar to forcing a pawn to wear apparel.
Anyways, here's a link to said mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=927155256
The second issue relates to multiplayer which throws its own exception, so I'm not including it.
Any plans to update the mod to 1.5?
they drop unlike other items
https://gist.github.com/HugsLibRecordKeeper/6c0b33df8174e40567cc354951959cb3