Dawn of Man

Dawn of Man

Unknown Frontier Overhaul
PhDoctor  [开发者] 2019 年 3 月 24 日 上午 1:12
Suggestions
My updating of this is based on official game content. As with such some things may be out of balance/ my control until officially fixed. Post tweak/ balance, add-on, general suggestions here
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正在显示第 1 - 11 条,共 11 条留言
Hesa_Heart 2019 年 3 月 24 日 上午 7:12 
Excellent map layout !! id suggest for us not so good at playing a bit more start up resource i have played several times and get wiped out... again i am very appreciated on your effort
PhDoctor  [开发者] 2019 年 3 月 24 日 上午 7:16 
引用自 Hesa_Heart
Excellent map layout !! id suggest for us not so good at playing a bit more start up resource i have played several times and get wiped out... again i am very appreciated on your effort
Hello there I have been made aware of resource issues. The newest version should have fixed these. I set low to allow for low end computers to run the game smoothly. After some testing I increased resources for everyone. Also is it displaying in the Workshop under Scenarios?
Milinia 2019 年 3 月 25 日 上午 1:09 
First of all thank you so much for this mod, I love the new maps.

I wanted to play the wetlands map but decided against it because my poor people had to walk for miles and miles to get to the very few twigs and flint resources on this map. Is it possible to change it so there are more resources closer to the place your villagers spawn? It would be such an awesome place to build a nice village.

Another thing, there are no Tanin trees on the wetlands map!


PhDoctor  [开发者] 2019 年 3 月 25 日 上午 3:58 
引用自 Milinia
First of all thank you so much for this mod, I love the new maps.

I wanted to play the wetlands map but decided against it because my poor people had to walk for miles and miles to get to the very few twigs and flint resources on this map. Is it possible to change it so there are more resources closer to the place your villagers spawn? It would be such an awesome place to build a nice village.

Another thing, there are no Tanin trees on the wetlands map!
Thank you for your nice words. I have been made aware that certain resources arent spawning correctly. Am working on find a temporary fix until we get next official update. Trees are broken right now as I have not found a way to fix their spawns or stick drop rates. I will keep working to try and fix. Glad you are enjoying :)
rama 2019 年 3 月 25 日 上午 5:10 
Hallo Milina,ich habe mich ,wie Du, für das Feuchtgebiet entschieden. Es ist ein extrem schwerer Anfang weil Äste und Feuerstein sehr weit weg sind,aber mit sehr viel Glück schaffbar. Nun komme ich aber nicht weiter weil es kein Tannin gibt und die Feuersteine schon verbraucht sind. mfg rama
PhDoctor  [开发者] 2019 年 3 月 25 日 上午 5:30 
Save your game. I am updating now
Milinia 2019 年 3 月 25 日 上午 10:31 
Good luck PhDoctorZ! I hope you can get it fixed.
PhDoctor  [开发者] 2019 年 3 月 25 日 下午 5:12 
引用自 Milinia
Good luck PhDoctorZ! I hope you can get it fixed.
Thank you making a few new maps now
tjt 2019 年 3 月 29 日 上午 5:42 
Love these maps...a couple of suggestions:

1) The wetlands starting point is really close to the edge of the world, it's almost in a corner. Moving it a few islands towards the middle would reduce the chance people run into the edge early.

2) The Big River map is very short on metal deposits. there are none near the starting area and one must walk really far to find any. One option would be to add a mountain range somewhere across the river just past the flat open area.
PhDoctor  [开发者] 2019 年 3 月 29 日 上午 6:50 
Okay I will try and fix as best as possible without breaking game saves
Littlelamb 2020 年 4 月 12 日 下午 7:19 
Can you please fix the problem of crops not regrowing. At present the fields can only be harvested once that have to remove and replant.

It spoils what would have been for me a great scenario.

Also wondering if it would be possible to keep the animal attacks happening even into the iron age. For me they added some spice to the game.
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