Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
However the easiest solution if you want to run with the new mixed cyborg species when you were originally playing as human would be to use the expanded non-standalone varsion and disable the standard and standalone for this particular game. Then activate them and disabling the non-standalone afterter you are finished with this run.
My original 'RPG'-styled idea was to start with Soviet Human SA and after reaching a certain tech level to switch to little cyborg helpers by changing over to Cyborg SA. After my first try...I recognized, I will loose the Soviet clothing if I change it that way. So ... I guess I'll have to come back to non-SA version to simply replace the Human portraits and keep the Soviet outfit. Theoretically. But I fear I have to do it by In-Game command.