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However the easiest solution if you want to run with the new mixed cyborg species when you were originally playing as human would be to use the expanded non-standalone varsion and disable the standard and standalone for this particular game. Then activate them and disabling the non-standalone afterter you are finished with this run.
My original 'RPG'-styled idea was to start with Soviet Human SA and after reaching a certain tech level to switch to little cyborg helpers by changing over to Cyborg SA. After my first try...I recognized, I will loose the Soviet clothing if I change it that way. So ... I guess I'll have to come back to non-SA version to simply replace the Human portraits and keep the Soviet outfit. Theoretically. But I fear I have to do it by In-Game command.