XCOM 2
Chosen Reward Variety
HoneyTheYellowBear  [producent] 10 stycznia 2019 o 12:35
How to get every item
By popular demand, despite being overpowered, here's how you can organically recieve every item. You will have to perform three seperate research projects to get everything.

Step 1: Go to Steamapps>Workshop>Content>268500>1619292810>Config
Step 2: Open XComGameCore
Step 3: Delete everything
Step 4: Copy and paste everything below this line in there.

[XComGame.X2LootTableManager]

-LootTables = ( TableName = "ChosenAssassinShowdownArtifacts", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="ChosenAssassinShotgun",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="ChosenAssassinSword",RollGroup=2), Loots[2]=(Chance=100,MinCount=0,MaxCount=1,TemplateName="EleriumCore",RollGroup=3), Loots[3]=(Chance=0,MinCount=125,MaxCount=175,TemplateName="Supplies",RollGroup=4) )

-LootTables = ( TableName = "ChosenAssassinShowdownArtifacts", \\
Loots[0]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot12",RollGroup=1), \\
Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot13",RollGroup=1), \\
Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot14",RollGroup=1), \\
Loots[3]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot15",RollGroup=1), \\
Loots[4]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot16",RollGroup=1), \\
Loots[5]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot23",RollGroup=1), \\
Loots[6]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot24",RollGroup=1), \\
Loots[7]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot25",RollGroup=1), \\
Loots[8]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot26",RollGroup=1), \\
Loots[9]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot34",RollGroup=1), \\
Loots[10]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot35",RollGroup=1), \\
Loots[11]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot36",RollGroup=1), \\
Loots[12]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot45",RollGroup=1), \\
Loots[13]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot46",RollGroup=1), \\
Loots[14]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="AssassinLoot56",RollGroup=1) )


+LootTables = ( TableName = "ChosenAssassinShowdownArtifacts", \\
Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot12",RollGroup=1), \\
Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot34",RollGroup=2), \\
Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot56",RollGroup=3) )


-LootTables = ( TableName = "ChosenHunterShowdownArtifacts", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="ChosenHunterSniperRifle",RollGroup=1), Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="ChosenHunterPistol",RollGroup=2), Loots[2]=(Chance=100,MinCount=0,MaxCount=1,TemplateName="EleriumCore",RollGroup=3), Loots[3]=(Chance=0,MinCount=125,MaxCount=175,TemplateName="Supplies",RollGroup=4) )

-LootTables = ( TableName = "ChosenHunterShowdownArtifacts", \\
Loots[0]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot12",RollGroup=1), \\
Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot13",RollGroup=1), \\
Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot14",RollGroup=1), \\
Loots[3]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot15",RollGroup=1), \\
Loots[4]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot16",RollGroup=1), \\
Loots[5]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot23",RollGroup=1), \\
Loots[6]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot24",RollGroup=1), \\
Loots[7]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot25",RollGroup=1), \\
Loots[8]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot26",RollGroup=1), \\
Loots[9]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot34",RollGroup=1), \\
Loots[10]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot35",RollGroup=1), \\
Loots[11]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot36",RollGroup=1), \\
Loots[12]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot45",RollGroup=1), \\
Loots[13]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot46",RollGroup=1), \\
Loots[14]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="HunterLoot56",RollGroup=1) )


+LootTables = ( TableName = "ChosenHunterShowdownArtifacts", \\
Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="HunterLoot12",RollGroup=1), \\
Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="HunterLoot34",RollGroup=2), \\
Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="HunterLoot56",RollGroup=3) )


-LootTables = ( TableName = "ChosenWarlockShowdownArtifacts", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="ChosenWarlockRifle",RollGroup=1), Loots[1]=(Chance=100,MinCount=0,MaxCount=1,TemplateName="EleriumCore",RollGroup=2), Loots[2]=(Chance=0,MinCount=125,MaxCount=175,TemplateName="Supplies",RollGroup=3) )

-LootTables = ( TableName = "ChosenWarlockShowdownArtifacts", \\
Loots[0]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot12",RollGroup=1), \\
Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot13",RollGroup=1), \\
Loots[2]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot14",RollGroup=1), \\
Loots[3]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot15",RollGroup=1), \\
Loots[4]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot16",RollGroup=1), \\
Loots[5]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot23",RollGroup=1), \\
Loots[6]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot24",RollGroup=1), \\
Loots[7]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot25",RollGroup=1), \\
Loots[8]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot26",RollGroup=1), \\
Loots[9]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot34",RollGroup=1), \\
Loots[10]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot35",RollGroup=1), \\
Loots[11]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot36",RollGroup=1), \\
Loots[12]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot45",RollGroup=1), \\
Loots[13]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot46",RollGroup=1), \\
Loots[14]=(Chance=10,MinCount=1,MaxCount=1,TemplateName="WarlockLoot56",RollGroup=1) )


+LootTables = ( TableName = "ChosenWarlockShowdownArtifacts", \\
Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="WarlockLoot12",RollGroup=1), \\
Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="WarlockLoot34",RollGroup=2), \\
Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="WarlockLoot56",RollGroup=3) )

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Wyświetlanie 1-10 z 10 komentarzy
Avalon 14 stycznia 2019 o 0:46 
This mod is used and modified like this,I didn't beat any of chosen,but I can make five of each in the workshop,is something wrong?
mine not even show up even when using config, any help?
TheTinyDinoGamer 9 kwietnia 2019 o 17:05 
I am having problems getting all of the different items.
If you had time, I would really appreciate some help
Tsai 18 grudnia 2019 o 6:22 
Is it possible to add 1 more item into the drop table?
Since the 2 number after chosen's class are meant for the 2 drops, can it be added more?
Ex: AssassinLoot123
Yes, it's op, but there are stuff I want to get too

EDIT:
+LootTables = ( TableName = "ChosenAssassinShowdownArtifacts", \\
Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot12",RollGroup=1), \\
Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot34",RollGroup=2), \\
Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot56",RollGroup=3) )

This code works for that problem I have right?
Ostatnio edytowany przez: Tsai; 18 grudnia 2019 o 6:24
Początkowo opublikowane przez Nikibanzai 🇯🇵:
mine not even show up even when using config, any help?

Did this ever show up for you?
ShinyNobody 7 grudnia 2020 o 5:49 
okay my brain is to smoll. How can i change that 3 items are dropping. I want the vanilla loot plus one random one but my changes just make that i do not get anny loot.... sry for my smoll brain.
HoneyTheYellowBear  [producent] 7 grudnia 2020 o 18:11 
@Herr the way that its set up is that for completing the mission you get one reward that has to be researched in order to get two weapons. But there's really 18 or so different versions of that reward resource, each of them used for a unique research project resulting in a unique combination of two weapons. The guide at the top of the page sets it up so that you will get all six rewards after doing three research projects (each project giving two weapons).
In order to get three items "organically" you would have to create new mission rewards, and new research projects associated with them that give you the combinations you want.

ALTERNATIVELY

flip some coins and give yourself the rewards you want using console commands.
rockmanphuc 20 kwietnia 2021 o 7:39 
Question does editing this mid campaign change the loot tables? I beat the assassin without editing the loot table, but i edit the loot table just like above before i beat the warlock and i only got one research project.
MAKAVELI 1 października 2021 o 12:15 
what needs to be changed, and in which line so that all 6 items fall out, otherwise I myself can not cope. thanks
「ai q sonim」 31 grudnia 2023 o 15:59 
Początkowo opublikowane przez ShinyNobody:
okay my brain is to smoll. How can i change that 3 items are dropping. I want the vanilla loot plus one random one but my changes just make that i do not get anny loot.... sry for my smoll brain.
Do you remember if you ever found an answer to that? I wanted the same thing.
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