Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
If you had time, I would really appreciate some help
Since the 2 number after chosen's class are meant for the 2 drops, can it be added more?
Ex: AssassinLoot123
Yes, it's op, but there are stuff I want to get too
EDIT:
+LootTables = ( TableName = "ChosenAssassinShowdownArtifacts", \\
Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot12",RollGroup=1), \\
Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot34",RollGroup=2), \\
Loots[2]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="AssassinLoot56",RollGroup=3) )
This code works for that problem I have right?
Did this ever show up for you?
In order to get three items "organically" you would have to create new mission rewards, and new research projects associated with them that give you the combinations you want.
ALTERNATIVELY
flip some coins and give yourself the rewards you want using console commands.