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I've just started enabling population controls on all my slaves and mass grow my main species pops. Which is disappointing because I was trying to fill all empire worker jobs with slaves as they are more efficient at it than free pops. Oh well, I hope this mod can fix this in the future. Not sure how easy it is to fix.
It kinda is PDX fault for the way they merged biotrophy homes&jobs with ones for drones. It also pretty awful to move trophies by hand since you can't see what planets actually have jobs for them (not to mention habitability... why would the migration screen not be able to tell you the habitability of a pop? Oh god PDX UI design sometimes...)