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In Harmony-FloatMenuMakerMap.cs we added a function that adds a stablize option to a pawn when right-clicked. Inside the function the source pawn's apparels are checked, whether it has a medic bag.
In JobDriver_Stabilize.cs also has code directly reference to the medic bag that needs to be changed. These are two starting point. You may come across other references that you need to change (then compile the source code to generate Rimworld-linkable computer code) in order to fully enable another apparel to function as the MedicBag.