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报告翻译问题
Texture MedicBag has dimensions of 128 x 128, but its mask has 64 x 64. This is not supported, texture will be excluded from atlas
https://gist.github.com/HugsLibRecordKeeper/0747fc163596313b5777332bbe9f47f9
Config error in IdeoRelic: ThingDef Apparel_flyfire2002_MedicBag is on available things list of IdeoRelic precept, but missing CompStyleable thing comp!
https://gist.github.com/HugsLibRecordKeeper/eb81b2d2febc6177b8e3bd161ea71679
* I'll look to update this mod to 1.6 this week, though I might need to do a minor bump again when 1.6 comes out officially.
* I want to rewrite the code a little bit to use the vari-tick mechanism of 1.6. That should come in about before end of July if I drag my foot.
And if you do want any help, I have zero RimWorld modding experience, but a couple decades of C# experience.
I know a lot of people swear by Rider, though I haven't tried it.
>I will need another IDE past that time
monodevelop .com ?
Anyway, thanks for still maintaining this, you are the best :)
这个急救包的layer是belt, bodypart是torso和shoulders ( https://github.com/flyfire2002/RimworldFieldMedic/blob/1.3.0.1/Defs/ThingDefs/Apparel_MedicBag.xml )。外骨骼我刚查了是belt+torso,rimmunation的背包应该是belt+shoulders ... 你可以考虑一下在你自己的copy里把急救包的bodypart改成waist ...
"[01/22/2019] Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if you wish to use Combat Extended. Have fun with CE ;) (I'm going to)"
I'm assuming the mod is incompatible with CE, is that correct or am I misunderstanding it?
See https://github.com/flyfire2002/RimworldFieldMedic/blob/master/Source/FieldMedic%201.3/Comps/HediffComp_Stabilize.cs , `public class HediffComp_Stabilize`. Here the bleeding is first reduced, then gradually increased back to baseline. Assuming the doctor has 100% tending quality (level 8; I'm not quite sure if being outdoors/room dirtyness affects the value I fetch from the system), the bleed speed will be 20% of the baseline. Every second the ratio will be increased by 0.75 percentage points (i.e. next second the bleed speed is 20.75%, next one 21.5%).
I would've expected it to at least stop the bleeding temporarily or perhaps reduce the bleeding, cause otherwise to me it just looks as if we're not stabilising them, but just giving them a blood transfusion there and then, while the wound is still open... Unless I'm doing something drastically wrong.