Space Engineers

Space Engineers

Modular Encounters Systems
Crashing
Hey, not sure if this is a problem with the mod or something I am doing wrong. Just subbed to this and the other mods in the collection(execpt reavers and corruption) and now my game is crashing every 5-10 mins right as some(but not all) ships spawn. This is the error of my recent crash.

2018-12-02 10:41:03.459 - Thread: 1 -> Modular Encounters Spawner: Spawning Group - (Atmo)(NPC-ATM) Supply Transport
2018-12-02 10:41:06.461 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at ModularEncountersSpawner.GridUtilities.ReplenishGridSystems(IMyCubeGrid cubeGrid, Boolean randomReplaced)
at ModularEncountersSpawner.NPCWatcher.ActiveNpcMonitor()
at ModularEncountersSpawner.MES_SessionCore.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)


Any help would be appretiated. Thanks.
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Which ships are spawning when this happens? Can you paste a link to the full log? (Pastebin etc)
I removed the Reddit ships and it hasn't happened again. My understanding(possibly wrong) is that the logs are rewritten each time the game reloads so I don't have a crash to submit. It was a "Supply Transport" IIRC. Sorry I can't give much more than that. I'm guessing it's not a common problem though or you'd have heard about it before
I pushed an update that should stop the crashing. Not entirely sure where it's originating from still, but it should be suppressed regardless.
Cool, I love the mod btw. Thanks for the help!
If it's not too much trouble, keep an eye on the logs. I've ♥♥♥♥♥♥ it to spit out some data if an error happens. If you see any of those messages, can you forward them here?
Sounds good. I renabled the Reddit ships and have had zero crashes so far. You rock!
Im getting crashes a lot with my saves. i usually wind back up to the last good backup, but tends to lose a lil progress.

heres the tail of the log it gives me. I tested with turning the reddit ships mod off, but still get the crashes.

2019-01-06 13:37:15.786 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
2019-01-06 13:37:15.807 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,26639.36,10210.56,1,0,5318.388,6689.559,11272,88728,23,4.332022,6.194547,0,5641,8.333484
2019-01-06 13:37:34.117 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-General.xml
2019-01-06 13:37:34.178 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-SpaceCargoShips.xml
2019-01-06 13:37:34.249 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryCargoShips.xml
2019-01-06 13:37:34.314 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-RandomEncounters.xml
2019-01-06 13:37:34.372 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryInstallations.xml
2019-01-06 13:37:34.424 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-BossEncounters.xml
2019-01-06 13:37:34.466 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-OtherNPCs.xml
2019-01-06 13:37:34.471 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships.
2019-01-06 13:37:34.545 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet.
2019-01-06 13:37:34.547 - Thread: 1 -> Modular Encounters Spawner: Conflicting World Settings Detected: Cargo Ships Enabled
2019-01-06 13:37:34.547 - Thread: 1 -> Modular Encounters Spawner: Conflicting World Settings Detected: Random Encounters Enabled
2019-01-06 13:37:34.547 - Thread: 1 -> Modular Encounters Spawner: Modular Encounters Spawner Handles The Functionality Of Conflicting Settings.
2019-01-06 13:37:34.547 - Thread: 1 -> Modular Encounters Spawner: Please Remove Conflicting Settings Listed Above To Ensure Proper Behavior.
2019-01-06 13:37:34.611 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
2019-01-06 13:37:34.931 - Thread: 1 -> Could not spawn event. Try 1 of 3
2019-01-06 13:37:34.932 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
2019-01-06 13:37:34.932 - Thread: 1 -> Next activation in 00:00:10
2019-01-06 13:37:35.681 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2019-01-06 13:37:35.682 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2019-01-06 13:37:37.427 - Thread: 1 -> Modular Encounters Spawner: Planet For Planetary Cargo Ship (NPC-ATM) Oban Tide / 138934289150754177 No Longer Exists. The NPC Ship Will Be Despawned.
2019-01-06 13:37:37.446 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at ModularEncountersSpawner.NPCWatcher.DistanceChecker()
at ModularEncountersSpawner.NPCWatcher.ActiveNpcMonitor()
at ModularEncountersSpawner.MES_SessionCore.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-01-06 13:37:37.448 - Thread: 1 -> Hiding window
2019-01-06 13:37:37.448 - Thread: 1 -> Hiding window done
2019-01-06 13:37:37.448 - Thread: 1 -> Showing message
I'm getting the same issue, had it 4 times in a row, tested it with just the Modular Spawner + Corruption mod, and with a whole bunch of other cargo mods.

Log from crash:
https://pastebin.com/uH5426eY
In case it's useful here's the world, you load in on a ship flying straight forward. You don't need to do anything other than wait a short while for a spawn, and instant crash.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1629851140
I'm getting a problem like this too...
I will post a Pastebin link when it does happen, which it normally does after 10 mins.
I have a new crash, that may be instigated by one of two mods if it isn't this mod's fault: https://pastebin.com/3XGsvSKb
I am sending the link to the log to them as well just in case, but I would like your opinion on it as well. My main suspects are ARMCO and whatever gave my modpack whiplash's railgun. Looking into it now.
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