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heres the tail of the log it gives me. I tested with turning the reddit ships mod off, but still get the crashes.
2019-01-06 13:37:15.786 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
2019-01-06 13:37:15.807 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,26639.36,10210.56,1,0,5318.388,6689.559,11272,88728,23,4.332022,6.194547,0,5641,8.333484
2019-01-06 13:37:34.117 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-General.xml
2019-01-06 13:37:34.178 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-SpaceCargoShips.xml
2019-01-06 13:37:34.249 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryCargoShips.xml
2019-01-06 13:37:34.314 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-RandomEncounters.xml
2019-01-06 13:37:34.372 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryInstallations.xml
2019-01-06 13:37:34.424 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-BossEncounters.xml
2019-01-06 13:37:34.466 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-OtherNPCs.xml
2019-01-06 13:37:34.471 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships.
2019-01-06 13:37:34.545 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet.
2019-01-06 13:37:34.547 - Thread: 1 -> Modular Encounters Spawner: Conflicting World Settings Detected: Cargo Ships Enabled
2019-01-06 13:37:34.547 - Thread: 1 -> Modular Encounters Spawner: Conflicting World Settings Detected: Random Encounters Enabled
2019-01-06 13:37:34.547 - Thread: 1 -> Modular Encounters Spawner: Modular Encounters Spawner Handles The Functionality Of Conflicting Settings.
2019-01-06 13:37:34.547 - Thread: 1 -> Modular Encounters Spawner: Please Remove Conflicting Settings Listed Above To Ensure Proper Behavior.
2019-01-06 13:37:34.611 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
2019-01-06 13:37:34.931 - Thread: 1 -> Could not spawn event. Try 1 of 3
2019-01-06 13:37:34.932 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
2019-01-06 13:37:34.932 - Thread: 1 -> Next activation in 00:00:10
2019-01-06 13:37:35.681 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2019-01-06 13:37:35.682 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2019-01-06 13:37:37.427 - Thread: 1 -> Modular Encounters Spawner: Planet For Planetary Cargo Ship (NPC-ATM) Oban Tide / 138934289150754177 No Longer Exists. The NPC Ship Will Be Despawned.
2019-01-06 13:37:37.446 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at ModularEncountersSpawner.NPCWatcher.DistanceChecker()
at ModularEncountersSpawner.NPCWatcher.ActiveNpcMonitor()
at ModularEncountersSpawner.MES_SessionCore.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-01-06 13:37:37.448 - Thread: 1 -> Hiding window
2019-01-06 13:37:37.448 - Thread: 1 -> Hiding window done
2019-01-06 13:37:37.448 - Thread: 1 -> Showing message
Log from crash:
https://pastebin.com/uH5426eY
In case it's useful here's the world, you load in on a ship flying straight forward. You don't need to do anything other than wait a short while for a spawn, and instant crash.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1629851140
I will post a Pastebin link when it does happen, which it normally does after 10 mins.
https://pastebin.com/h6qdYk51
I am sending the link to the log to them as well just in case, but I would like your opinion on it as well. My main suspects are ARMCO and whatever gave my modpack whiplash's railgun. Looking into it now.