Kenshi
Interactive World
Stupendous Man  [开发者] 2019 年 2 月 17 日 上午 3:57
I need a compatibily patch with ......
Tell me which mod doesnt work correctly with this one and need a patch.
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Teamson 2021 年 3 月 3 日 下午 5:32 
Tents by oi__io since those would go very well with this mod...
Stupendous Man  [开发者] 2021 年 3 月 4 日 上午 12:08 
Cosmosyn 2024 年 2 月 5 日 下午 9:00 
no cut efficiency?
Deadeye Donny De Dealer 2024 年 8 月 4 日 下午 12:48 
Hey, Im using Kaizo+UWE, and cannot find any of the plants anywhere, also their position on the map is not being marked, anything to be done about it?
w/DREU 1 月 6 日 下午 5:07 
引用自 Judge Swagg
Hey, Im using Kaizo+UWE, and cannot find any of the plants anywhere, also their position on the map is not being marked, anything to be done about it?
I'm also using Kaizo (no UWE because there's too many changes from vanilla) and so far I can find sand potatoes and some xander root in vendors IIRC.

I'm wondering about all the foliage and tree changes from FASTR dough. So are all the trees supposed to be harvestable? Now I've done some tinkering within the (shift-f12 editor and) FCS for my merged categories patch and added/changed some building functionalities, so I'm curious why the Fallen Tree building has no references. Since it's easier to differentiate (and maybe on my rigs performance?) I'd prefer to just make the fallen trees mineable (if it is the case that all trees aren't mineable) and have a large new woodlot building/clearing for log cutting.
最后由 w/DREU 编辑于; 1 月 6 日 下午 5:07
Mandalf 1 月 18 日 下午 1:57 
here's a patch for fastr and IW
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403104980

all tree types are not choppable in OG IW, I have added many more types as well as varieties of quality between them in IWK+
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