Space Engineers

Space Engineers

[PAM] Path Auto Miner | Automated Mining, Grinding and Transportation | by Keks
Keks  [开发者] 2018 年 9 月 19 日 上午 6:25
Show your amazing projects!
It would really interest me what you guys did done with this script. So show me your biggest excavation, hangars in mountain, tunnel systems or other cool stuff.

And by the way thank you for using this script and give me so much feedback and positive ratings.
I'm really happy about that :)
最后由 Keks 编辑于; 2018 年 9 月 19 日 上午 6:28
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正在显示第 1 - 15 条,共 16 条留言
MrFox 2018 年 9 月 22 日 上午 11:50 
When i get some time off from work ill have to show you what i have done once its finshed! you all will LOVE this one :D
Wraithcutter 2018 年 10 月 2 日 下午 10:51 
Hey Keks, shared a couple of these with you when I first made them. Since then, I've created a large cruiser sized construction ship, based around assembling automatic miners, and special docking bays for them. After your latest updates, I also decided to make a couple generation 2 miners, solely running on battery power.

Keep up the great work Keks!

1st Gen Miners (Batteries and Reactors)
----S.A.M. (Small Automatic Miner) - Economical and quick to build
----A.D.A.M. - Twice the size, and twice the power of S.A.M.

Construction Cruiser
----H.C.C. Morpheus - Automatic S.A.M. assembler, docking bays, construction bay

2nd Gen Miners (Batteries Only)
----Bootstrap - Effecient and Reliable Atmospheric mining
----JackKnife - High effeciency, light weight space miner

Keks  [开发者] 2018 年 10 月 2 日 下午 11:21 
@Wraithcutter
Wow thats really impressive, i will try out these masterpieces :)

Edit:
I have tested them, really great work!
And i have 2 suggestions for the 1st gen miners.

Could you add a camera facing on the lcd ? So the setup from distance would be much easier.

And the sensor on both ships is not aligned correctly, when you load the newest PAM version it will show up an error message. In this case the up direction from the sensor must be equals to the up direction from the remote block.

But still really great and useful miners i will use them in my survival game :)
最后由 Keks 编辑于; 2018 年 10 月 3 日 上午 3:11
Wraithcutter 2018 年 10 月 10 日 上午 8:52 
Just caught that edit. Made those changes, and they're updated now. Thanks for the suggestions/fixes!
ЗаCтрахХуйСя 2018 年 10 月 21 日 上午 3:54 
最后由 ЗаCтрахХуйСя 编辑于; 2018 年 10 月 21 日 上午 3:57
Kyr 2018 年 10 月 21 日 下午 3:43 
@Keks

I've written another script that I think compliments yours nicely with the functionality we discussed in the comments.

I've not touched your code or anything in your script ... this is a completely separate script and can work with any other script :)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1545087605

I'd love to hear your feedback. I've got around 15 years C# & .Net under my belt but this is my first SE script. Hit me up over there if you try it and have any critique.



Love your PAM script... got 4 miners running with it currently. Still getting to grips with some of it. For example, very occasionally one of the miners will get stuck on the terrain as it's entering a new hole (or new line in a hole). I suspect this is my ship design at fault though, not your script... the connector sticks out a little so it's possibly just a little too much.

Have also noticed that when this happens the ship will sit there till its battery is dead and not even attempt to return to base. Again, not sure if this is just my design or not as it may be getting stuck.

99% of the time it runs perfectly though ... very happy!
Keks  [开发者] 2018 年 10 月 22 日 上午 2:14 
@Kyr
Really nice and universal usable script! This opens a lot of possibilities. I tested it and it works very well. I see you are a really professional programmer so I can learn from you (i do this only in my freetime) :P

The stucking problem is the next thing i want to improve, after that i have the capacities to give pam more remote functionalities.
ЗаCтрахХуйСя 2018 年 10 月 22 日 上午 3:25 
the problem stuck it is a problem of the developers, this is a bug of the game, for example in space when the ship docked after working out, it should leave the excess rock and ice, but the stone and the ice not fly into space and is going to have a bunch before connectors and does not fly to the other rocks! I wrote developers!
Keks  [开发者] 2018 年 10 月 22 日 上午 3:57 
@Bastex
In some situations when the ship is stucking a little bit more thruster force or a litte rotation of the ship can solve the problem. And this are things i can do in my code. So maybe this solves the most situations, except the ship is simply too big for the hole ;)
最后由 Keks 编辑于; 2018 年 10 月 22 日 上午 3:59
slith 2018 年 10 月 22 日 上午 6:01 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1545422315

My Ion mining ship I built with your script in mind. Can easily be modified to be a grinding/welding ship. Originally I used 2 connectors at the bottom (to make it so the ship automatically alignes with the pad when landing) - but your script only ever deactivates one of the connectors leading to wiggly dances instead of takeoff.
最后由 slith 编辑于; 2018 年 10 月 22 日 上午 6:04
Inigma 2019 年 1 月 8 日 上午 9:18 
Patchouli 2019 年 3 月 5 日 上午 2:35 
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