安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Using another mod for in-game scripting, I may even be able to automate sending them out and when they come home, for when I'm not there to mash the buttons myself. I *may* even be able to automate sending mining drones out with PAM, so all I'd be doing is scouting ore locations and adding their GPS to the list of sites to be mined. Lol. The key there is your script's ability to rebroadcast without repeating the broadcast. I'm kind of excited to try that out, now :)
I've mainly used it with PAM and with SPUGs autodocking script along with Kolts command consoles to act as buttons. The RPBARS script is entirely generic though - all its really doing is relaying a set of params to another programmable block on the receiving grid.
Any other script that receives params can be used with it.
WILL NOT WORK WITH V1 - UPDATE ALL PROGRAMMABLE BLOCKS TO THIS VERSION AND UPDATE ALL BUTTONS TO NEW MESSAGE FORMAT
- Restructured the message for easier parsing. Now uses ':' to seperate each segment of the message - see updated docs below.
- Added script version check (see output in receiver for info if versions mismatch)
-Added Timestamp to message. Messages older than 2 seconds are ignored.
- Made BroadcastAntenna setting optional - script will find the best antenna it can on your grid if not provided.
- Added relay capability
As for a debug option, if you look in the programmable blocks detail area (bottom right of the terminal) there should be some output there after you transmit.
Also, on the receiving programmable block there should be some output too, after it receives a message.
On each grid you may also add an LCD with a tag in the name. To do this, in that grid's programmable block, in the custom data field add ...
StatusLcd=<name of yor LCD>
<name of yor LCD> can be a partial name or a tag like other scripts use (i.e. [rpbars-debug] )
Once you've added that, recompile the script and it will write it's output to the LCD instead of the programmable block detail area.
I'm still getting to grips with LCD's and it's not perfect yet, which is why I didn't put it in the documentation. Also be aware that the implementation of the LCD(s) that the script uses may change in coming versions as I figure them out more.