Stellaris

Stellaris

Repeatable Genetics And Robomodding
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wooley2000  [开发者] 2018 年 11 月 9 日 上午 4:16
Bugs and Suggestions
Please post any bugs or suggestions here.
最后由 wooley2000 编辑于; 2018 年 11 月 14 日 上午 11:45
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正在显示第 1 - 7 条,共 7 条留言
Hlalakar 2020 年 5 月 13 日 下午 8:55 
Could you make it possible to select the number of trait picks you can start with, from default to 99? I like to play with an unlimited trait picks mod but I suspect it uses 00_species_archetypes.txt because this mod overrides it in regards to number of picks.
wooley2000  [开发者] 2020 年 5 月 14 日 上午 2:06 
If u put the other mod first before repeatable genetics it should override the 00_species_archetypes.txt from this mod. In the load order.
最后由 wooley2000 编辑于; 2020 年 5 月 14 日 上午 2:06
Hlalakar 2020 年 5 月 16 日 上午 3:57 
thanks
NotNitehawk 2022 年 4 月 11 日 上午 9:18 
Remove the Species Archetypes file, it's completely unneeded for this type of mod and it causes incompatibilities with any mod that changes species archetypes. i.e. mods that increase trait picks.
NotNitehawk 2022 年 4 月 11 日 上午 9:21 
Also, as far as I can tell, you added duplicates of vanilla techs in your mod. Unless absolutely necessary, you should try to avoid touching and/or duplicating vanilla files/traits/techs/etc to minimize the chance of incompatibilities with other mods and potentially game-breaking bugs, like how your mod currently breaks robot pop growth.
wooley2000  [开发者] 2022 年 4 月 21 日 上午 5:06 
@NotNitehawk Sorry I am not developing this mod anymore so anything that gets changed with new races and stuff will break this mod. It is only left up here for posterity;)
NotNitehawk 2022 年 4 月 22 日 上午 7:41 
Yo, I reuploaded and fixed some of the broken things with this mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2798063785
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