Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Beheaded Rocketeer:Projectiles home in on the player & deal 2.5x of their damage
Beheaded Firecracker:Projectile leave fire on the ground,& they explode when they hit the player
Beheaded Bomber:The Bombs are bigger,& cluster into smaller bombs
Beheaded Kamikaze:Clusters into bombs upon death,although it takes 50% less damage
Marsh Hopper:Explodes upon death
Gnaar Male:+100% faster movement speed,+50% melee damage
Gnaar Female:+50% faster movement speed,+150% melee damage
Kleer Skeleton:Explosive Chain Balls,+125% movement speed. Splits into 3 mini kleers upon death
Mini Kleer Skeleton:They don't throw chainballs,but they run very fast yet deal little damage. Even though they cannot have eternal forms.
Witch Harpy:Her projectiles travel faster & home in on the player,Shoots projectiles around herself when kicking at the player!
Werebull:Explodes when ramming the player,Doesn't take damage from its own explosions though
Zorg Soldier:Projectiles slightly home in on the player. Has a chance to shoot a white projectile that is explosive.
Zorg Commander:Shoots explosive white projectiles.
Reptiloid:Green Balls are more explosive!