安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <fcd99b24cbb3485baa8263b0d6197784>:0
at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <fcd99b24cbb3485baa8263b0d6197784>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <fcd99b24cbb3485baa8263b0d6197784>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?-108778624::Update_Patch1>(Root)
Verse.Root_Entry:Update()
Are you using the most up to date harmony lib might be the first consideration?
The log https://pastebin.com/RbCZKypS
Wow you even said 1.0, my bad.
@Everyone else, 1.0 should be playing nicely again. Turns out there was a very good reason why I never used 1.0's multi-versioning system, it's VERY picky about file names and it requires a duplicate copies of things like defs (1.1 is much better about both things).
Thanks for updating!
Exception drawing Faith: System.NullReferenceException: Object reference not set to an instance of an object
at Nandonalt_SnowyTrees.HarmonyPatches.SnowyGraphic (RimWorld.Plant __instance, Verse.Graphic& __result) [0x00018] in <ade9c584442e4b8c8010f1604cc71a26>:0
at (wrapper dynamic-method) RimWorld.Plant.RimWorld.Plant.get_Graphic_Patch1(RimWorld.Plant)
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.DrawAt_Patch1(Verse.Thing,UnityEngine.Vector3,bool)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,Verse.RotDrawMode,bool,bool)
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc) [0x0002b] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.Thing.Draw () [0x00007] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.ThingWithComps.Draw () [0x00000] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <c36f9493c9844ddaa7fb5c788416098f>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Would it be possible to add different textures for diferent snow amounts, to make transition to snowy trees bit gentle.
That said, if someone is willing to offer help on the art front, I'd be more than willing to accept it, but otherwise it's not something that I could see myself implementing any time soon.
Exception drawing Maxine: System.NullReferenceException: Object reference not set to an instance of an object
at Nandonalt_SnowyTrees.HarmonyPatches.SnowyGraphic (RimWorld.Plant __instance, Verse.Graphic& __result) [0x00018] in <ade9c584442e4b8c8010f1604cc71a26>:0
at (wrapper dynamic-method) RimWorld.Plant.RimWorld.Plant.get_Graphic_Patch1(RimWorld.Plant)
at Verse.Thing.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,Verse.RotDrawMode,bool,bool)
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc) [0x0002b] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Thing.Draw () [0x00007] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.ThingWithComps.Draw () [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <7927e938de4c4089b4add4215e58d5b1>:0
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch1(Map)
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()
Full log:
https://gist.github.com/HugsLibRecordKeeper/34f2655341375970760d5f2763ed7265