RimWorld
Snowy Trees
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Alias  [desarrollador] 15 ABR 2018 a las 22:03
Bug Reports
Found a bug (or a cleverly disguised feature) that's just not working for you?

Please refer to the following guidelines before posting: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=725234314

Bug reports in the comments section will be ignored / deleted

Thank you.
Última edición por Alias; 15 ABR 2018 a las 22:09
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Mostrando 1-15 de 27 comentarios
Pelador 24 FEB 2020 a las 14:33 
Could not execute post-long-event action. Exception: System.TypeInitializationException: The type initializer for 'Nandonalt_SnowyTrees.HarmonyPatches' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000012 (from typeref, class/assembly Harmony.HarmonyInstance, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <fcd99b24cbb3485baa8263b0d6197784>:0
at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <fcd99b24cbb3485baa8263b0d6197784>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <fcd99b24cbb3485baa8263b0d6197784>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?-108778624::Update_Patch1>(Root)
Verse.Root_Entry:Update()


Are you using the most up to date harmony lib might be the first consideration?
lux3y 24 FEB 2020 a las 15:09 
getting the same error as Pelador
Dance with the dead 24 FEB 2020 a las 15:36 
The mod does not work on 1.0 after update :/ Took me an hour to catch which mod throws an error, after that all mods are inactive and I can't load my savefile.
The log https://pastebin.com/RbCZKypS
Última edición por Dance with the dead; 24 FEB 2020 a las 15:40
Alias  [desarrollador] 24 FEB 2020 a las 17:48 
Well ♥♥♥♥, that's a problem. Are 'yall running 1.1 or 1.0?

Wow you even said 1.0, my bad.
Última edición por Alias; 24 FEB 2020 a las 18:45
Orange Peel Assassin 24 FEB 2020 a las 18:21 
I cant seem to find the Utahraptor tree
Alias  [desarrollador] 24 FEB 2020 a las 18:43 
@Orange Peel Assassin, I have no idea what it is you think I can do about that (please see reporting guidelines). Please refer to this document[xkcd.com] for all dinosaur related inquiries pertaining to this mod.

@Everyone else, 1.0 should be playing nicely again. Turns out there was a very good reason why I never used 1.0's multi-versioning system, it's VERY picky about file names and it requires a duplicate copies of things like defs (1.1 is much better about both things).
Última edición por Alias; 24 FEB 2020 a las 18:44
Dance with the dead 26 FEB 2020 a las 3:20 
@Alias, raptors lol )
Thanks for updating!
EnderMelody 10 FEB 2021 a las 15:29 
1.2, getting a conflict with the dragonian race when they try to eat grass off the ground.

Exception drawing Faith: System.NullReferenceException: Object reference not set to an instance of an object
at Nandonalt_SnowyTrees.HarmonyPatches.SnowyGraphic (RimWorld.Plant __instance, Verse.Graphic& __result) [0x00018] in <ade9c584442e4b8c8010f1604cc71a26>:0
at (wrapper dynamic-method) RimWorld.Plant.RimWorld.Plant.get_Graphic_Patch1(RimWorld.Plant)
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.DrawAt_Patch1(Verse.Thing,UnityEngine.Vector3,bool)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch3(Verse.PawnRenderer,UnityEngine.Vector3,Verse.RotDrawMode,bool,bool)
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc) [0x0002b] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.Thing.Draw () [0x00007] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.ThingWithComps.Draw () [0x00000] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <c36f9493c9844ddaa7fb5c788416098f>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Alias  [desarrollador] 10 FEB 2021 a las 17:28 
@Nick, that's strange I've never had an issue with normal animals eating pants and grass. From what I can gather it's trying to draw something that doesn't exist, but I can't tell who broke what... link the mod and I'll try to look into it at some point.
EnderMelody 11 FEB 2021 a las 1:36 
I know the problem is that the pawn tries to PICK UP the grass for some reason. Thats whats causing errors. Dragonian dev said you should probably add a null error check for rendering.
Alias  [desarrollador] 11 FEB 2021 a las 7:23 
@Nick. Not to sound like an ass, but when I ask for stuff there really is a reason. It wasn't a high priority to boot, but until I know exactly what I'm dealing with I'm not doing anything. I'm not about to waste time throwing darts at a problem I can't see.
echo 11 MAR 2021 a las 4:45 
Hi, I like this mod alot, I have a request.
Would it be possible to add different textures for diferent snow amounts, to make transition to snowy trees bit gentle.
Alias  [desarrollador] 15 MAR 2021 a las 7:57 
@echo, It's technically possible, but isn't something that I'm particularly interested in doing. The programming would be fairly easy to implement, the problem is that in order to smooth out the transition I'd need something like 2-3 more art assets for each and every plant with a snowy variant. If you've ever looked into stop motion animation, it's the same concept. Unfortunately, my skillset lies more towards programming than it does art; while I can do art, it takes me a small eternity and it's something that I especially enjoy. It's kind of why there's still a bunch of pants that could stand to have snow added...

That said, if someone is willing to offer help on the art front, I'd be more than willing to accept it, but otherwise it's not something that I could see myself implementing any time soon.
miku567 9 JUN 2021 a las 9:18 
At some point during gameplay I get spammed over 200 times by this message:
Exception drawing Maxine: System.NullReferenceException: Object reference not set to an instance of an object
at Nandonalt_SnowyTrees.HarmonyPatches.SnowyGraphic (RimWorld.Plant __instance, Verse.Graphic& __result) [0x00018] in <ade9c584442e4b8c8010f1604cc71a26>:0
at (wrapper dynamic-method) RimWorld.Plant.RimWorld.Plant.get_Graphic_Patch1(RimWorld.Plant)
at Verse.Thing.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,Verse.RotDrawMode,bool,bool)
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc) [0x0002b] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Thing.Draw () [0x00007] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.ThingWithComps.Draw () [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <7927e938de4c4089b4add4215e58d5b1>:0
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch1(Map)
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()


Full log:
https://gist.github.com/HugsLibRecordKeeper/34f2655341375970760d5f2763ed7265
Alias  [desarrollador] 19 JUN 2021 a las 12:15 
@miku567, Hmm that's definitely my patch, but I don't recognize what it's trying to patch and there are way too many mods there for me to try to go though and replicate your list. So, what is 'Maxine' and what mod adds it/them?
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