Overgrowth

Overgrowth

Fixed weaponry
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Куй Кухлик  [开发者] 2018 年 2 月 13 日 下午 12:04
Feedback/Discussion
Leave feedback and discuss the mod here.
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正在显示第 1 - 10 条,共 10 条留言
edo 2018 年 2 月 13 日 下午 2:12 
Im not sure why the dog glaive was fixed, since that one in particullar was working the way it was intended. Your version makes it work like a spear, and it is not a spear, just go to the dummies mod map and test it there.

For the Rabbit catcher, it has a wrong name on the editor. Also, it also works like an spear, and it is not, I would say it should have a similar behavior that the original dog glaive (as it is right now on the game). And for this, it doesnt stab the flesh when get thrown to enemies, it probably needs a sharp map added to it.

The Macuahuitl would probably benefit from a sharp uv map.

Overall I like the idea of fixing unused weapons.
最后由 edo 编辑于; 2018 年 2 月 13 日 下午 2:28
Куй Кухлик  [开发者] 2018 年 2 月 14 日 上午 7:58 
引用自 edo
Im not sure why the dog glaive was fixed, since that one in particullar was working the way it was intended. Your version makes it work like a spear, and it is not a spear, just go to the dummies mod map and test it there.

For the Rabbit catcher, it has a wrong name on the editor. Also, it also works like an spear, and it is not, I would say it should have a similar behavior that the original dog glaive (as it is right now on the game). And for this, it doesnt stab the flesh when get thrown to enemies, it probably needs a sharp map added to it.

The Macuahuitl would probably benefit from a sharp uv map.

Overall I like the idea of fixing unused weapons.

I'm not sure what you mean by 'works as a spear' since I removed the stabbing attack, if you mean the throwing animation, I used it because it would be probably most effective to throw it like that. Also, the one that is currently in game doesn't have the sweep attack. Regarding the Rabbit catcher, I thought it would be good to add the forward thrust attack, cause it has a very long handle and was probably designed for keeping enemies away, but other then the stab attack (I think it's ok seeing how the blades are only sharp on the inside of the V shape), it works the same as the glaive. I will defenitely look into making sharpness maps and custom attacks for all the weapons today to balance them out a bit. Maybe later on I'll add custom animations. Big thanks for the feedback!
Camocorp:3 2018 年 2 月 16 日 下午 2:26 
I can't spawn any of the weapons it just tells me that it can't find the file
Куй Кухлик  [开发者] 2018 年 2 月 16 日 下午 2:52 
引用自 hilbern77
I can't spawn any of the weapons it just tells me that it can't find the file
Not sure what's wrong, it works for me, try disabling mods or reinstalling the mod.
Camocorp:3 2018 年 2 月 17 日 上午 9:57 
I disabled all mods including the wolfire sandbox maps and then reinstalled the mod, tried to spawn in the dog hammer and it says file not found and then it crashed my game
最后由 Camocorp:3 编辑于; 2018 年 2 月 17 日 上午 10:00
Куй Кухлик  [开发者] 2018 年 2 月 20 日 下午 12:40 
Ok, everyone, sorry for inconvenience, it now should be fixed!
Camocorp:3 2018 年 2 月 20 日 下午 3:55 
well I can actually click on it, but it still gives me errors
Куй Кухлик  [开发者] 2018 年 2 月 21 日 上午 8:27 
This should be it, it has to be one of the most troublesome errors to fix for me ever.. again, sorry for this.
SpartanWar118 2020 年 6 月 2 日 下午 10:48 
Do you think you could fix the one-handed hammer? the character can pick it up but can't sheathe it or attack with it
Aside from that i really like the mod, the two-handed hammer is easily my favorite weapon so far
Default_01 2 月 14 日 下午 5:04 
There's an error where this mod isn't compatible with Improved Gyrth's Bow and Arrow Mod, the problem is that Data/Images/1.png and Data/test.xml collide with other files in the mod Bow and Arrow Mod.
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