Overgrowth

Overgrowth

Fixed weaponry
23 条留言
SpartanWar118 2021 年 11 月 23 日 下午 10:42 
So if the hammer and glaive already have working counterparts
What changes does this mod make compared to them? (I could be wrong but i'm pretty sure the glaive wasn't broken, and i heard therium-2 has a fixed hammer)
Vasily Petrenko 2018 年 5 月 28 日 下午 7:49 
Would be great if this was compatiable with the weapon switcher mod
Alekie 2018 年 3 月 15 日 下午 5:41 
finally
Ultimate Doge 2018 年 2 月 25 日 上午 9:24 
xd
at least one weapon needs a special ability tho.
Куй Кухлик  [作者] 2018 年 2 月 25 日 上午 7:58 
+Sir Francis of the Filth that would be cool, but I have no Idea how to implement that. So probably won't happen.
barney 2018 年 2 月 24 日 下午 5:17 
Such Click Such Wae
Ultimate Doge 2018 年 2 月 23 日 下午 2:53 
The Rabbit Catcher should be able to pick up small enemies, while damaging them where the grabbing impact is located.
Lyrtix 2018 年 2 月 21 日 下午 1:05 
everything is fixed
Thank you, that's a great mod
Куй Кухлик  [作者] 2018 年 2 月 21 日 上午 8:27 
This should be it, it has to be one of the most troublesome errors to fix for me ever.. again, sorry for this.
Bakyn 2018 年 2 月 20 日 下午 4:48 
I'm still getting the same error as before sadly
Lyrtix 2018 年 2 月 20 日 下午 2:41 
"Error loading asset type: OBJECT_FILE_ASSET from path: Data/Mods/armory/Data/Objects/DogHammer.xml

Reason: File doesn't exist on disk, specifically"
And then it crash :s
Куй Кухлик  [作者] 2018 年 2 月 20 日 下午 12:38 
Ok, everyone, sorry for inconvenience, it now should be fixed!
Givoric 2018 年 2 月 20 日 上午 11:25 
same here
Lyrtix 2018 年 2 月 19 日 下午 1:49 
Same issue
this mod seems amazing hope you're gonna fix it !
Bakyn 2018 年 2 月 18 日 下午 3:44 
I am getting the same issue where weapons give a could not find file error
Tiney Sonic 2018 年 2 月 17 日 下午 3:20 
Amazing ^^
Simply Cinclair 2018 年 2 月 17 日 上午 11:59 
When i select a weapon it wont spawn, it gives me an error i click OK and it does not spawn it, any help?
Gobble Goblin 2018 年 2 月 17 日 上午 11:43 
Rated up and faved, good job brah
PROBGONDIE 2018 年 2 月 16 日 下午 2:15 
Thank god! This was well needed.
Куй Кухлик  [作者] 2018 年 2 月 16 日 上午 11:35 
+Zed Amadeus it's k, thanks, it's not that hard actually once you figure it out, if you want to do it, I would recommend to start by looking at existing weapon files and see what different parameters do.
Zed 2018 年 2 月 14 日 下午 2:54 
Sorry EniX. And good job. I can't do THIS sort of modding... no clue where to start. :steamhappy:
Куй Кухлик  [作者] 2018 年 2 月 14 日 上午 7:46 
+Zed Amadeus I'm aware of this, the hammer that is currently in game is working, but could be tweaked, which is what I did.
Zed 2018 年 2 月 13 日 下午 8:21 
This is cool... but you should know they fixed the hammer and it's in use in the c path of therium-2. you just have to find the file path.