Overgrowth

Overgrowth

81 个评价
Fixed weaponry
   
奖励
收藏
已收藏
取消收藏
标签: 武器
文件大小
发表于
更新日期
8.350 MB
2018 年 2 月 13 日 上午 11:55
2018 年 2 月 21 日 上午 8:24
7 项改动说明 ( 查看 )

订阅以下载
Fixed weaponry

描述
This mod fixes all the weapons that didn't make their way into the final game. You can find them under the 'Fixed weaponry' tab in the editor, enjoy!

Theese weapons feature working animations, custom attacks, hull models and sharpness maps!
I plan to add custom animations in the future.

Fixed weapons:

1. Dog hammer:
A mid-range blunt weapon, very damaging.

2. Rabbit catcher:
A long-range weapon, very good at keeping enemies at bay.

3. Macuahuitl metal
Basically a fancy sword with a pointy edge.

4. Macuahuitl metal
Another fancy sword with a pointy edge.

5. Dog glaive
Works like a spear, but you can't stab with it.

Leave feedback in the discussion!
热门讨论 查看全部(1)
10
2 月 14 日 下午 5:04
置顶: Feedback/Discussion
Куй Кухлик
23 条留言
SpartanWar118 2021 年 11 月 23 日 下午 10:42 
So if the hammer and glaive already have working counterparts
What changes does this mod make compared to them? (I could be wrong but i'm pretty sure the glaive wasn't broken, and i heard therium-2 has a fixed hammer)
Vasily Petrenko 2018 年 5 月 28 日 下午 7:49 
Would be great if this was compatiable with the weapon switcher mod
Alekie 2018 年 3 月 15 日 下午 5:41 
finally
Ultimate Doge 2018 年 2 月 25 日 上午 9:24 
xd
at least one weapon needs a special ability tho.
Куй Кухлик  [作者] 2018 年 2 月 25 日 上午 7:58 
+Sir Francis of the Filth that would be cool, but I have no Idea how to implement that. So probably won't happen.
barney 2018 年 2 月 24 日 下午 5:17 
Such Click Such Wae
Ultimate Doge 2018 年 2 月 23 日 下午 2:53 
The Rabbit Catcher should be able to pick up small enemies, while damaging them where the grabbing impact is located.
Lyrtix 2018 年 2 月 21 日 下午 1:05 
everything is fixed
Thank you, that's a great mod
Куй Кухлик  [作者] 2018 年 2 月 21 日 上午 8:27 
This should be it, it has to be one of the most troublesome errors to fix for me ever.. again, sorry for this.
Bakyn 2018 年 2 月 20 日 下午 4:48 
I'm still getting the same error as before sadly