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As in, it doesn't make the spread get wider, it makes the spread go in any random direction within a 30* radius of the crosshair. The grouping is still together, it's just wheter the shot will hit anything is an utter crapshoot.
How can I make it so that it is always set to 1.5 instead of 3? I have in my autoexec hl2buff_amnt 1.5, but it never seems to affect the damage; when I type in the command on my single player game, it is still set to 3.
How can I get it to automatically turn to 1.5 both on peer to peer and on my own games?
help please!!
"AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin"