安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The main point of this mod was to make a dark version with new alt abilities.
I could make a new bow? But.. I'm not good at sprite work.. So it would just have different stats and a slight recolour.
Though.. That's literally what these weapons are. So, yeah. I'll look into it and see what I can do.
Yeah. I looked into it. Tried giving it a flashlight as an alt ability. Then tried making primary fire shoot three arrows. Ran into problems and decided it wasn't worth it for the result I would get.
I did try though. Thanks for the suggestion.
So I may try again in the future.
I'm gonna make it quite a bit different than the original. Mainly make it slower and more powerful, so it has around the same DPS, but feels stronger.
So I made alt versions with stats and new recipes, but the creator didn't like it.
I even made a tiered fix for his mining helmet. But he was too lazy to even take that.
TLDR: If I add an armour item to my mod, it will have armour stats.