Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The main point of this mod was to make a dark version with new alt abilities.
I could make a new bow? But.. I'm not good at sprite work.. So it would just have different stats and a slight recolour.
Though.. That's literally what these weapons are. So, yeah. I'll look into it and see what I can do.
Yeah. I looked into it. Tried giving it a flashlight as an alt ability. Then tried making primary fire shoot three arrows. Ran into problems and decided it wasn't worth it for the result I would get.
I did try though. Thanks for the suggestion.
So I may try again in the future.
I'm gonna make it quite a bit different than the original. Mainly make it slower and more powerful, so it has around the same DPS, but feels stronger.
So I made alt versions with stats and new recipes, but the creator didn't like it.
I even made a tiered fix for his mining helmet. But he was too lazy to even take that.
TLDR: If I add an armour item to my mod, it will have armour stats.