Divinity: Original Sin 2

Divinity: Original Sin 2

The Noisy Crypt: Classic Edition
Outsider 2017 年 10 月 8 日 下午 9:31
Question to the author: how long did it take you to create this mod?
It indeed takes around an hour to complete this thing without looking anything up, it was pretty neat, especially since you can have two outcomes.
How long did it take for you to make this and how much experience do you have in modding/developing in general?
I don't have any so I ask out of curiosity.
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Windemere  [开发者] 2017 年 10 月 9 日 上午 9:32 
Hi Trombe,

Nimue and I spent a full work week inside Larian studios and then we worked part time from home for about 3-4 weeks. I had pretty extensive experience with the Neverwinter Nights 2 toolset, and that certainly helped some. I would say the most time consuming part, aside from just learning how things work and wrestling with an incomplete and early access version of the editor, was level design. The most challenging part, however, is scripting quests. If you are going to make any standalone adventure, you will have to learn the scripting language. If you have a background in programming that will help a lot. If you don't, expect a pretty steep learning curve at the beginning. If you spend the time to really learn how it works and try things in small, incremental steps before trying ambitious, out of the ordinary mechanics, that will save you some headaches.

I hope that helps answer the question.
Outsider 2017 年 10 月 9 日 下午 5:37 
Thanks for the reply! Yes it fully answers my question.
Freshmaker 2017 年 10 月 11 日 上午 1:54 
If it takes you about a month to create this I guess we're going to have to wait a long while before anything big comes out. Don't get me wrong I think you did an amazing job on this, but it isnt exactly a large adventure.
Windemere  [开发者] 2017 年 10 月 11 日 上午 5:09 
No offense taken. :-) It will certainly take some time but I would not use this experience as a really good metric for how it will go. Our focus was to try as many things as possible, not to make content. Also consider that level design has a large initial impact, on top of which content can be added more quickly. It's a big hit up front. If we wanted to add more content on top of what is present right now, it could be done far more rapidly. We also have a very good community going at the moment with people helping each other and collaborating effectively. So things will be a little slow to start but then I think we have the potential for some decent momentum in a few months, especially if Larian continues supporting the editor and its community like it has indicated it will do.
Outsider 2017 年 10 月 11 日 上午 6:42 
Yeah this mod is pretty great and is apt demonstration of tool set's effectiveness.
I hope it will encourage other modders to invest their time and effort into this game and its modding.
Games like Neverwinter Nights had campaigns made by modders rivaling main game, so hopefully DOS2 will eventually reach similar heights.
Windemere  [开发者] 2017 年 10 月 11 日 上午 6:50 
Take a look at this, for example. Looks really promising!

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=629500#Post629500
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