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报告翻译问题








Nimue and I spent a full work week inside Larian studios and then we worked part time from home for about 3-4 weeks. I had pretty extensive experience with the Neverwinter Nights 2 toolset, and that certainly helped some. I would say the most time consuming part, aside from just learning how things work and wrestling with an incomplete and early access version of the editor, was level design. The most challenging part, however, is scripting quests. If you are going to make any standalone adventure, you will have to learn the scripting language. If you have a background in programming that will help a lot. If you don't, expect a pretty steep learning curve at the beginning. If you spend the time to really learn how it works and try things in small, incremental steps before trying ambitious, out of the ordinary mechanics, that will save you some headaches.
I hope that helps answer the question.
I hope it will encourage other modders to invest their time and effort into this game and its modding.
Games like Neverwinter Nights had campaigns made by modders rivaling main game, so hopefully DOS2 will eventually reach similar heights.
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=629500#Post629500