STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Republic at War
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NoSkill 2017 年 12 月 28 日 上午 10:23
Feedback and suggestions
Thread to collect improvement ideas and feedback:)
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正在显示第 1 - 15 条,共 498 条留言
NoSkill 2017 年 12 月 28 日 上午 10:31 
Here are some questions and suggestions:

-Why is Admiral Trenchs ship so massivly oversized in comparison to an normal providence?
-some separatist ships need sbalance. Theammount of ships the AI is capable of pumping out is to high, considering they are much more heavily armed.
- munificent: +500 cost
- techno union frigate: + 200 cost
- lurchulk: +500 cost
- providence +500 cost

The republic ships have good defensive capabilities or good offensive capabilities.
But not both till the Venator hits the field.

-The arquitans cruiser needs a bit more punch for what it does. And do the bonuses to shields anddmg/hull apply to it, because it is classified as "Light cruiser"?
Maybe change the classification of the laser batteries to turbolaser and the turbolaser to quad turbolaser as it has visually 4 barrels?

-The carrack-cruiser could also use a bit more . Right now it is only feasable against fighters and corvetts. Maybe a bit more hp an weapon dmg?

-
The Wrath of God 2017 年 12 月 28 日 下午 9:45 
-Fix the online isssues
-Go back to 1.1.5 models
-Create more hyperspace roots in the outer rim
-Fix the glitchy and vague campagin which does not work
-Give Tibrin to the speratists in campagin mode
最后由 The Wrath of God 编辑于; 2017 年 12 月 28 日 下午 9:45
InqiX 2017 年 12 月 29 日 上午 2:50 
Yes, please go back to the Providence Models from 1.1.5, thats all i want!

InqiX 2017 年 12 月 29 日 上午 2:50 
引用自 NoSkill
Here are some questions and suggestions:

-Why is Admiral Trenchs ship so massivly oversized in comparison to an normal providence?
-some separatist ships need sbalance. Theammount of ships the AI is capable of pumping out is to high, considering they are much more heavily armed.
- munificent: +500 cost
- techno union frigate: + 200 cost
- lurchulk: +500 cost
- providence +500 cost

The republic ships have good defensive capabilities or good offensive capabilities.
But not both till the Venator hits the field.

-The arquitans cruiser needs a bit more punch for what it does. And do the bonuses to shields anddmg/hull apply to it, because it is classified as "Light cruiser"?
Maybe change the classification of the laser batteries to turbolaser and the turbolaser to quad turbolaser as it has visually 4 barrels?

-The carrack-cruiser could also use a bit more . Right now it is only feasable against fighters and corvetts. Maybe a bit more hp an weapon dmg?

-

Keep in mind, a normal Providence is around 1080m while Trench Dreadnought is around 2100m ;)
BobDaveson 2017 年 12 月 29 日 上午 4:32 
the white Hyperlane don't work and im losig venators random
Nojembre 2017 年 12 月 29 日 上午 4:58 
Small nitpick:
Delta Squad's guns are still the sounds of the trandoshan commando's guns, not the regular clone blasters.
TheTripleAce3 2017 年 12 月 29 日 上午 7:59 
FOJ glitched: I took Utapau because no units were on it, now I can't progress to Empire tech.
Is there a way to remove some code so I skip that mission?
Freakazoid 2017 年 12 月 29 日 上午 8:15 
@Lostang - I found that my starting Venators seemed to disappear as well. The best I could come up with was that when you purchase the extra reinforcements for a defensive space battle and get the level 3 upgrade; if it gives you Venators in the set of reinforcements it takes them away from the ones you already have. For example I had 3 Venators in a fleet over Kuat, got 2 in a reinforcement for a battle at Corellia and came back to the galactic map to find only a single Venator in my Kuat fleet.

As for my feedback. I think the Arquitens is weak for its cost. I'd much rather have 3 Acclamators than 2 Arquitens for roughly equal cost. A buff either in capability or reduction in cost would be nice. Other than that I don't have much I would want changed. The mod feels well balanced overall and if I'm being really honest, actually too easy even on Hard difficulty.
RiseAgain 2017 年 12 月 29 日 上午 9:20 
Add Ahsoka Tano and Y-wings.
TheTripleAce3 2017 年 12 月 29 日 上午 9:44 
引用自 bwahahahaha
Add Ahsoka Tano and Y-wings.
Y wings are already in the game iirc as BTLs or something like that.
7632ios 2017 年 12 月 29 日 上午 10:49 
I think they should modify trench's dreadnaught becaus it should have way more cannons.
I buffed the shields to 13.000.0(thermal shields) and also incriesed the concentrate fiere ability to 5.1.
As a result the invincible can single handedly destroy a tech 3 space station,and kill 2 Venators with ease...
And you could add that the invincible is invulnerable to missiles and torpedos, and if you want
to fire the tracking torps. you have to lower the shields for a short time, if this is possible..
最后由 7632ios 编辑于; 2017 年 12 月 29 日 上午 11:01
darfvayderhealing 2017 年 12 月 29 日 下午 12:20 
I like the buff for Structures but it is too much tbh.
darfvayderhealing 2017 年 12 月 29 日 下午 12:21 
引用自 TheTripleAce3
FOJ glitched: I took Utapau because no units were on it, now I can't progress to Empire tech.
Is there a way to remove some code so I skip that mission?
Same, I took utapau and even gave it back but the mission won't work now.
TheTripleAce3 2017 年 12 月 29 日 下午 12:39 
引用自 Keki
And you could add that the invincible is invulnerable to missiles and torpedos, and if you want
to fire the tracking torps. you have to lower the shields for a short time, if this is possible..

Make it behave like boosted weapons power.



引用自 crazygamercaden
Same, I took utapau and even gave it back but the mission won't work now.

Load a save from before taking the planet, and btw, use infantry turrets and go NORTH EAST THEN WEST, this will disable the flak guns by killing the PowGen.
PBH 2017 年 12 月 29 日 下午 2:59 
引用自 crazygamercaden
I like the buff for Structures but it is too much tbh.
i hate the buff for structures because as playing as the sepreatists i cannot invade because the reublic turbolaseer twers are so over powered they obliterate my forces unlsee i use commandos
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