STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Republic at War
5,535 条留言
AdmiralDailee 9 小时以前 
@Salerenko any more info? that doesn't tell the developers anything... Like what happened to cause the crash? did you try putting a certain unit on the planet, building a certain unit there, was it a ground or space battle???
Salerenko 11 小时以前 
naboo crash
DeltaDart 10 月 10 日 下午 9:38 
@þewé Yes it does.
þewé 10 月 10 日 上午 7:35 
does this have mp conquest
DeltaDart 10 月 5 日 下午 9:16 
@Vaughst The Republic gets AT-APs and AV-7s at tech 2 from the heavy factory; as it currently stands, I'd say the AT-AP is worthy of being called a "proper tank".
Vaughst 10 月 3 日 上午 3:23 
I get that if the AI does not start out with a factory then ground battles would be a steamroll, but giving them near unlimited access to hellfire droids and HAGs feels pretty unfair in the early game. Especially since hellfire droid have absolutely nuts range and damage. Having their factories just spawn spider droids and AATs would make early campaign ground invasions less of an absolute chore, especially since you cant get any proper tanks til at least tech 3
Drekq 9 月 27 日 下午 1:12 
i love this mod
Бледный призрак 9 月 26 日 上午 11:55 
The ships are made out of glass, What are you smoking guys?
bardock696 9 月 21 日 下午 3:50 
love the mod the art the voices and unique gameplay but many units on the confederacy side are far too weak especially in space and the heros arent that great and are too few the republic side is overpowered for resources and units if you play republic u pretty much cant lose
HackersAreBastards 8 月 25 日 上午 10:26 
I love the mod, and the creators really cooked again. But something about the space battles feels a bit off. CIS frigates and Acclamators, for example, feel more like disposable units where sheer numbers decide the outcome and heavy losses are normal, rather than feeling like powerful warships.
MagentiumPRIME 8 月 24 日 下午 6:49 
galactic conquest coop when
DeltaDart 8 月 23 日 下午 7:38 
@Stefano (BackToGetCommissions) An overview of diplomacy can be found here:
https://republicatwar.wiki.gg/wiki/Diplomacy
[OG] Ammagethon 8 月 22 日 上午 7:24 
Please add also:

-Providence dreadnaught with bit other design
-Recusent dreadnaught
-young Tarkin
-a 2nd Mandator 1 or 2 with outher design
-mc60 and mc80 cruiser
-super tank again :)
-Ahsoka and more known Jedi
-a Heavier Venator
-Mk 2 Acclamator
-2nd version of Lucrehulk
Stefano (BackToGetCommissions) 8 月 19 日 下午 1:52 
What's the new update is about? And how do I make work the diplomats properly, if there is no planet (aside the ones that require diplomats and accomplished diplomacies) with which I can make the diplomacy work...?
lucentumm 8 月 19 日 下午 12:48 
love it
Aoi 8 月 12 日 下午 2:42 
Is it possible to somehow expand the slots in multiplayer in company mode by more than 2?
Jarod 8 月 12 日 上午 6:45 
It was my first mod for FOC, I used to play it many years ago, and I'm glad that it's still alive.
There are stil a lot of problems with ballance, but there are also technical issues. I don't remember this problems in the older versions. IDK is it a problem of the mod or of the all game, but units (especially is space battles) never go on the points where i send them, they don't listen to my orders and live their own life. Maybe i'm bad and uncharismatic leader)))))
Moreover, it seems to me that shooting is also doesn't work well. Hits often go unrecorded, sometimes ships don't shoot on targets in 2 meters.
Finaly, when ships come from hyperspace to near to each other, they just stand on their place and don't move anywhere
So what is the reason of the broken space fights in this mod?
panzer iv 8 月 10 日 下午 11:06 
Good mod but it's not balanced CIS very very op
SkullFacedDeadman 8 月 9 日 上午 6:46 
I just wanted to point out how busted the jedi/sith heros are. I can send anakin and obi to any planet with any sized army and no mater how well they are defended and they still win
spyrogenetics 8 月 9 日 上午 6:42 
Jedi Characters are WAY too OP my friend and i can't even play a fair conquest without losing a planets worth of armies to one or two hero force users
Nobody’s Home 8 月 9 日 上午 2:22 
The main advantage of mod is the From the Ashes scenario, where you can slowly get acquainted with technologies and build logical battle fronts.
But how, damn it, you need to guess which buildings on which planet are available? I played for the Confederates, I accidentally came to the planet of Ratatak and gained access to a large list of land units ... Why is this not in the description of the planet? :lunar2020thinkingtiger:
McLets 8 月 2 日 上午 11:44 
@Bhazturd. There is a feedback and suggestions channel. While the comments might not be the best place to put criticism, it seems likely that this is the kind of feedback that the dev was/is looking for.
Bhazturd. 8 月 1 日 下午 4:26 
To all of yall complaining that the CIS is to OP, that was basically their strategy in canon. If it’s such an issue make anti-“air” ships. Boom problem solved, it’s so genius it’s even used by vanilla players.
ALILA 8 月 1 日 上午 11:56 
I love this mod because of how simple it is. You launch it, you play, the strong and weak vs system is good. But my lord, the CIS are broken. You have to tweak the difficulties so much to get a fair battle. Republic ships almost make no fighters, and the fighter squadrons you can make are incredibly weak.
The Nightmare 7 月 29 日 下午 2:45 
Please focus on balance the mod. CIS is broken
Newtz 7 月 29 日 下午 12:50 
This is the better clone wars mod. Not bloated mess like the other one.
[OG] Ammagethon 7 月 27 日 下午 10:59 
For me, it's by far the best Empire at War mod. I love the art style and your mod development. I've been playing it for four years, I think. Please keep working on the mod <3
Tacoswamper 7 月 26 日 下午 9:49 
Great mod, but the population cap and making buildings require a unit of population means that I cant even make any units at the start of a lot of the galactic conquest maps. Not sure if this is a bug or just a poor decision by developers?
tabunoff.oleg2012 7 月 26 日 下午 2:21 
Здраствуйте, вылетает при загрузке сохранения как исправить?
Komandir Kronos 7 月 25 日 下午 5:29 
Hello everyone! How are you? Do you guys know if it is possible switching between factions in the game? I saw a thread where a guy said there is a debug kit that allows you to control both sides in a battle. Is there a way to control more than one in the game? For example, control the Empire and the Rebellion? Through the debug kit or maybe 2 players on the same Pc. I ask this, because I really want to control more than one faction. I believe it would be amazing to control 2 sides on a Galactic Conquest mode for example.
jehovacitolugoferrer2004 7 月 25 日 上午 7:54 
why change the desing of the clone troopers for the clone wars ones? i liked the original style models man
alidurali498 7 月 22 日 下午 9:23 
ist ein sehr cooler mod
hatte jemand mit mir lust diesen spiel zu spielen
Sambonie 7 月 14 日 下午 5:42 
the range of detection seems way to close for ground units
-=[TenaciousChocoLover]=- 7 月 14 日 下午 1:06 
also, neat abbilities Yularen has
one is a really strong laser
and the other is game crasher!
-=[TenaciousChocoLover]=- 7 月 14 日 下午 12:51 
also
rest in peace Malevolence bug at the start of a GC
you will be missed by the CIS Players
you will sure as hell NOT be missed by the GAR Players
-=[TenaciousChocoLover]=- 7 月 14 日 下午 12:49 
well, now we need Ahsoka, Raxus Secundus and a fully made diplomacy system (maybe also neutral planets that could join the Republic with diplomacy tasks) as well as actual diplomacy missions (like ground "battles" for certain tasks or something like that) and then the mod is perfect!
also still waiting for a playable Hutt faction. I just like being like a pirate in games like these
Stahlmantel 1 7 月 14 日 上午 10:56 
Beste Deutsche mod
migoogooloo 7 月 14 日 上午 6:18 
this is my first time playing this mod in a while. the graphical upgrade is amazing.
Overmind25 7 月 12 日 下午 7:49 
Great updates. Ofc everyone has to give their two cents. My two cents, why is the capital of the Confederacy not in the Galactic Map?
Nyxlt 7 月 9 日 下午 12:58 
Game crashes in battle
Fabius VII 7 月 8 日 下午 6:18 
Great mod.But need Ahsoka tano.
Mr. Iron 7 月 7 日 上午 10:24 
@Stewie you have a high enough tech level and previous buildings built? (barracks, light factory)
StewieSWS 7 月 7 日 上午 10:03 
How the hell do I build heavy factory for Republic in Clone wars conquest?
Jack Swallow 7 月 6 日 下午 12:07 
Ah yes. I really like the mod and the units but that damn homingspider droid with the lasers ( way to tanky) and that damn lucrehulks (crazy fighter spam) are just no fun to fight against.

Also the antifighter ships are just bad at their job and just die basicly instantly
Tobias.Forster 7 月 5 日 下午 11:07 
With the new CIS hero "San Hill," you're able to steal Credits from Republic planets. It's tough for the Republic to maintain a stable income when the hero is regularly used by the CIS.

It's not unusual in my campaigns for the Republic to have +1300 income while the CIS has +8000.

So my question is: Can the Republic do anything directly against the credit theft?
Rodso 7 月 5 日 上午 4:52 
some of the descriptions for planets and units and heroes sound so dam cringe
jango5643 7 月 3 日 上午 12:20 
I do have some questions though: is there an order 66 option? Is there any plans for the bad batch, an order 66 option would be great for crosshair and his elite squadron. Is there any plans or way to have republic commandos outside of delta? Looking at the arc squadrons I was wondering if that was a option. However, all and all I would love imperial crosshair and republic commandos .
jango5643 7 月 3 日 上午 12:18 
Making the graphics look more like the tv show instead of being more realistic makes it really stand out compared to the other clone wars modes. It feel like an episode of the clone wars. The amount of maps makes for a long and great campaign. The update models and added units are really great additions.
jango5643 7 月 3 日 上午 12:15 
This update has greatly improved the game, when I played about two updates ago it came off like a worse version of fall of the republic then the update or two before this one made it impossible to play and navigate the galactic map but this update is really good
EmilRob 7 月 2 日 上午 4:56 
I do not think evryone agrees whit your opinion so the best thing you can do is to give your feedback here: https://discord.com/invite/republic-at-war-official-discord-channel-355503532708855808 :steamthumbsup:

Their not going to make a 64 bit thier comeplty ocupid whit new updates..