STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Republic at War
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
NoSkill 28. dec. 2017 kl. 10:23
Feedback and suggestions
Thread to collect improvement ideas and feedback:)
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NoSkill 28. dec. 2017 kl. 10:31 
Here are some questions and suggestions:

-Why is Admiral Trenchs ship so massivly oversized in comparison to an normal providence?
-some separatist ships need sbalance. Theammount of ships the AI is capable of pumping out is to high, considering they are much more heavily armed.
- munificent: +500 cost
- techno union frigate: + 200 cost
- lurchulk: +500 cost
- providence +500 cost

The republic ships have good defensive capabilities or good offensive capabilities.
But not both till the Venator hits the field.

-The arquitans cruiser needs a bit more punch for what it does. And do the bonuses to shields anddmg/hull apply to it, because it is classified as "Light cruiser"?
Maybe change the classification of the laser batteries to turbolaser and the turbolaser to quad turbolaser as it has visually 4 barrels?

-The carrack-cruiser could also use a bit more . Right now it is only feasable against fighters and corvetts. Maybe a bit more hp an weapon dmg?

-
The Wrath of God 28. dec. 2017 kl. 21:45 
-Fix the online isssues
-Go back to 1.1.5 models
-Create more hyperspace roots in the outer rim
-Fix the glitchy and vague campagin which does not work
-Give Tibrin to the speratists in campagin mode
Sidst redigeret af The Wrath of God; 28. dec. 2017 kl. 21:45
InqiX 29. dec. 2017 kl. 2:50 
Yes, please go back to the Providence Models from 1.1.5, thats all i want!

InqiX 29. dec. 2017 kl. 2:50 
Oprindeligt skrevet af NoSkill:
Here are some questions and suggestions:

-Why is Admiral Trenchs ship so massivly oversized in comparison to an normal providence?
-some separatist ships need sbalance. Theammount of ships the AI is capable of pumping out is to high, considering they are much more heavily armed.
- munificent: +500 cost
- techno union frigate: + 200 cost
- lurchulk: +500 cost
- providence +500 cost

The republic ships have good defensive capabilities or good offensive capabilities.
But not both till the Venator hits the field.

-The arquitans cruiser needs a bit more punch for what it does. And do the bonuses to shields anddmg/hull apply to it, because it is classified as "Light cruiser"?
Maybe change the classification of the laser batteries to turbolaser and the turbolaser to quad turbolaser as it has visually 4 barrels?

-The carrack-cruiser could also use a bit more . Right now it is only feasable against fighters and corvetts. Maybe a bit more hp an weapon dmg?

-

Keep in mind, a normal Providence is around 1080m while Trench Dreadnought is around 2100m ;)
BobDaveson 29. dec. 2017 kl. 4:32 
the white Hyperlane don't work and im losig venators random
Nojembre 29. dec. 2017 kl. 4:58 
Small nitpick:
Delta Squad's guns are still the sounds of the trandoshan commando's guns, not the regular clone blasters.
TheTripleAce3 29. dec. 2017 kl. 7:59 
FOJ glitched: I took Utapau because no units were on it, now I can't progress to Empire tech.
Is there a way to remove some code so I skip that mission?
Freakazoid 29. dec. 2017 kl. 8:15 
@Lostang - I found that my starting Venators seemed to disappear as well. The best I could come up with was that when you purchase the extra reinforcements for a defensive space battle and get the level 3 upgrade; if it gives you Venators in the set of reinforcements it takes them away from the ones you already have. For example I had 3 Venators in a fleet over Kuat, got 2 in a reinforcement for a battle at Corellia and came back to the galactic map to find only a single Venator in my Kuat fleet.

As for my feedback. I think the Arquitens is weak for its cost. I'd much rather have 3 Acclamators than 2 Arquitens for roughly equal cost. A buff either in capability or reduction in cost would be nice. Other than that I don't have much I would want changed. The mod feels well balanced overall and if I'm being really honest, actually too easy even on Hard difficulty.
RiseAgain 29. dec. 2017 kl. 9:20 
Add Ahsoka Tano and Y-wings.
TheTripleAce3 29. dec. 2017 kl. 9:44 
Oprindeligt skrevet af bwahahahaha:
Add Ahsoka Tano and Y-wings.
Y wings are already in the game iirc as BTLs or something like that.
7632ios 29. dec. 2017 kl. 10:49 
I think they should modify trench's dreadnaught becaus it should have way more cannons.
I buffed the shields to 13.000.0(thermal shields) and also incriesed the concentrate fiere ability to 5.1.
As a result the invincible can single handedly destroy a tech 3 space station,and kill 2 Venators with ease...
And you could add that the invincible is invulnerable to missiles and torpedos, and if you want
to fire the tracking torps. you have to lower the shields for a short time, if this is possible..
Sidst redigeret af 7632ios; 29. dec. 2017 kl. 11:01
darfvayderhealing 29. dec. 2017 kl. 12:20 
I like the buff for Structures but it is too much tbh.
darfvayderhealing 29. dec. 2017 kl. 12:21 
Oprindeligt skrevet af TheTripleAce3:
FOJ glitched: I took Utapau because no units were on it, now I can't progress to Empire tech.
Is there a way to remove some code so I skip that mission?
Same, I took utapau and even gave it back but the mission won't work now.
TheTripleAce3 29. dec. 2017 kl. 12:39 
Oprindeligt skrevet af Keki:
And you could add that the invincible is invulnerable to missiles and torpedos, and if you want
to fire the tracking torps. you have to lower the shields for a short time, if this is possible..

Make it behave like boosted weapons power.



Oprindeligt skrevet af crazygamercaden:
Same, I took utapau and even gave it back but the mission won't work now.

Load a save from before taking the planet, and btw, use infantry turrets and go NORTH EAST THEN WEST, this will disable the flak guns by killing the PowGen.
PBH 29. dec. 2017 kl. 14:59 
Oprindeligt skrevet af crazygamercaden:
I like the buff for Structures but it is too much tbh.
i hate the buff for structures because as playing as the sepreatists i cannot invade because the reublic turbolaseer twers are so over powered they obliterate my forces unlsee i use commandos
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