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What's strange to me is even though there are examples of aggressive non-playable factions, not a single playable faction defaults to passive when not controlled by the player. Given how lore-accurate the rest of the mod tries to be, I would appreciate a neutral Hutts / Hapans / CSA when not playing as them myself.
My personal experiance with the yevethans has been that they are only aggressive against the player. Though I can not say if that is because the AI bordering them actually has a permanent fleet presence the yevethan AI is not confident in beating or if it is coded to only attack the player.
1) Playable factions have lots of territory to make them viable.
2) Inactive factions get less interaction from the player since subjugating them isn't a priority.
And I guess what goes unsaid:
3) Territory represents mod assets (planet maps, etc.) that took time and effort to develop and therefore you'd rather the player interact with.
I guess I can understand this. My real concern is that, specifically, when I'm playing as the New Republic on the progressive maps it breaks my immersion to constantly be fighting the Hutts and Hapans when what I really care about is the Empire and its splinter states.
I'm not sure what a good solution (i.e. doesn't create too much work for you) would be. I could imagine a version of the Known Galaxy map where Hutt/Hapan/CSA space is reduced relative to the rest, as an alternative to the Full Galaxy map where all factions are on a more even footing. But mine is just one opinion, and obviously the priority is getting 3.5 out.