Stellaris
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Sins of the Prophets: Stellaris
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Kedvenc
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Frissítve:
1.546 GB
2016. aug. 24., 22:43
szept. 21., 12:16
88 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Sins of the Prophets: Stellaris

Leírás
Sins of the Prophets: Stellaris v0.4.0

Compatible with 4.0.*

Come join our Discord: https://discord.gg/9durxEz

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at http://www.moddb.com/mods/halo-sins-of-the-prophets

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: http://www.moddb.com/mods/halo-homefront/

Features native support for "Aesthetic Cinematic Gameplay", "Planetary Assault Army & Ship", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1431928288

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=840482374

For compatibility with "Realistic Ships" please get this patch in addition to this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1437630372

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2465565751

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1422287488

UNSC models:
Construction ship: Scholte
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Frigate: Charon
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette/Frigate: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Népszerű témák Összes megnézése (20)
158
szept. 28., 20:11
KIEMELVE: Bug Reports
Unikraken
89
szept. 28., 4:11
KIEMELVE: Frequently Asked Questions
Lavo
71
2024. febr. 5., 5:34
General Feedback and Discussion
Unikraken
2 884 megjegyzés
tilarium 19 órája 
In the case of mods, they are other mods that work with them. Thus, other mods, not this one, that enhance this one. Meaning they were the problem and not this one.
BumbleBeeTuna 20 órája 
Do you not understand what addons are?
tilarium 20 órája 
Well, I guess I just don't understand what you mean when you say "Any of the SotP mods that isn't hte main mod is what causes this". To me, that reads as you having another one of the SotP mods floating around in the workshop activated at the same time as this. Thus making having multiple versions of this mod active being the problem.
BumbleBeeTuna 22 órája 
And SotP was the problem, like I said. Your input isn't necessary
tilarium okt. 13., 11:08 
The point I was making is that if others aren't having the problem, then the problem lies in your mods list and/or load order. And it seems that my point was correct.
BumbleBeeTuna okt. 13., 10:36 
I solved the issue. Any of the SotP mods that isn't the main mod is what causes this. I have no idea why, but removing all SotP addons resolves the issue entirely.
BumbleBeeTuna okt. 13., 9:54 
@tilarium Good for you ,mister special. Want a cookie for not having a problem and bitching about other people having it?
tilarium okt. 13., 2:41 
And yet, I have none of those issues with this mod and around 200 other mods running in my current game.
BumbleBeeTuna okt. 12., 22:58 
Update: I have figured out that this mod has for some reason deleted the mammalian ship models entirely, making empires using mammalian to use the UNSC models and the UNSC to instead use it's fallback set which is humanoid. The same applies to Covenant/Sangheli and Avian, exept Avian remains in the game, and is used by Covenant/Sangheli, and Avian uses Covenant. I do not know how to fix this. And I have not found out what is breaking the AI.
BumbleBeeTuna okt. 12., 15:20 
For whatever reason this mod is disabling AI empires. Any AI spawned at the start or pre-FTLs that advance don't expand from their home system and none of their ships move. Also Mammalian and UNSC ship types are swapped for whatever reason.