Garry's Mod

Garry's Mod

3,475 ratings
TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
File Size
Posted
Updated
733.958 MB
Jun 28, 2016 @ 11:22am
May 23 @ 8:50pm
95 Change Notes ( view )

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]

Description
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands.
Find the guns under TFA CS:O.
CS:O2 guns can be found here.

Some weapons can be silenced or changed into their B-Mode. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.
You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O

All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.

Credits:
Nexon for making the original guns. Get the game these guns came from here.
TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started.
Takimara for help with porting the majority of guns, coding and effects.
Global for porting, coding, effects, and advice / handling the workshop side of things.
★Bullet★ for porting, coding, and effects. He also brought over many incompatible weapons to c_hands.
Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords.
L_Con for coding Cousteau, submitted via a merge request. Thanks!
Zaurzo for coding Cousteau, submitted via a merge request. Thanks!
YuRaNnNzZZ for categorizing every weapon and some coding.
DBot for coding the HUD icon system every weapon uses.
SweptThrone for bugfixes via merge requests. Thanks!
WackoD for coding.

Our GitLab[gitlab.com]
Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
Popular Discussions View All (7)
8
Dec 7, 2024 @ 3:53pm
Model usage for my addon
Aaron
19
Jul 27, 2022 @ 6:51am
What to expect next?
Ruko
4
Aug 10, 2022 @ 8:15am
Introduction
Takimara
1,936 Comments
Global  [author] Dec 8 @ 5:34pm 
Best of luck!
ThatGeekyNoLife Dec 8 @ 3:59pm 
Sounds like a plan to me il do just that and thanks for replying so quick too, much appreciated, cheers!
Global  [author] Dec 8 @ 3:36pm 
At this point, all I can recommend is running the FactoryReset-GMod.bat batch script in GMod's root folder.
That's a pretty nuclear option though, you'll lose all your settings and configuration - but it guarantees that you'll have a fresh install.
Your subscribed add-ons will be kept!
ThatGeekyNoLife Dec 8 @ 3:30pm 
that is correct i did disable all and only had the base with the 4 parts of cso, even im confused
Global  [author] Dec 8 @ 3:27pm 
And just double-checking, you disabled every single add-on , including stuff that aren't weapons (vehicles, tools, abilities), before testing again?
ThatGeekyNoLife Dec 8 @ 3:24pm 
i am on the x64 branch, i did restart each time, and it happens on flat grass, computer specs, 64gb 3200 ddr4, 2080ti, i7 10700k, playing on nvme
Global  [author] Dec 8 @ 3:20pm 
Unfortunately an error like that isn't very useful, as that could mean many things.

Are you playing in the x86-64 branch?
Did you restart GMod after disabling everything but TFA Base, and all four TFA CSO parts?
Does this happen in gm_construct or gm_flatgrass?
And lastly, what are your computer specs?
ThatGeekyNoLife Dec 8 @ 3:13pm 
so i was trying to play any map on sandbox, i have arc9 and tfa base with some weapons for each base, i got CUtlRBTree Overflow everytime i started a map barely loading the world, i disabled every addon and base only enabling tfa base and the CSO parts 1,2,3,4 and it would give the error only with them on crashing the game each time, im unsure why when it wasnt doing it before.
Global  [author] Nov 22 @ 3:55pm 
already developed, but currently not in the gitlab
duk Nov 22 @ 3:50pm 
gnoass v when